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https://github.com/baldurk/renderdoc.git
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Add gl_library_egl.* to VS project
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@@ -104,6 +104,7 @@
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<ClInclude Include="gl_hookset.h" />
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<ClInclude Include="gl_hookset_defs.h" />
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<ClInclude Include="gl_hooks_linux_shared.h" />
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<ClInclude Include="gl_library_egl.h" />
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<ClInclude Include="gl_manager.h" />
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<ClInclude Include="gl_renderstate.h" />
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<ClInclude Include="gl_replay.h" />
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@@ -149,6 +150,9 @@
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</ClCompile>
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<ClCompile Include="gl_hooks_win32.cpp" />
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<ClCompile Include="gl_initstate.cpp" />
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<ClCompile Include="gl_library_egl.cpp">
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<ExcludedFromBuild>true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="gl_manager.cpp" />
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<ClCompile Include="gl_msaa_array_conv.cpp" />
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<ClCompile Include="gl_outputwindow.cpp" />
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@@ -108,6 +108,9 @@
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<ClInclude Include="official\khrplatform.h">
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<Filter>ARB Headers</Filter>
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</ClInclude>
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<ClInclude Include="gl_library_egl.h">
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<Filter>OS\EGL</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="wrappers\gl_buffer_funcs.cpp">
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@@ -248,5 +251,8 @@
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<ClCompile Include="gl_rendertext.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="gl_library_egl.cpp">
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<Filter>OS\EGL</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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