Change empty shader source file name to "unnamed_shader" from "shader"

This commit is contained in:
Jake Turner
2023-08-21 17:19:08 +01:00
parent 46a236b5ba
commit f0b9aabb5e
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -167,7 +167,7 @@ SPDBChunk::SPDBChunk(byte *data, uint32_t spdblength)
SPDBLOG("Found file '%s' from stream %u", filename, it->second);
if(filename[0] == 0)
filename = "shader";
filename = "unnamed_shader";
Files.push_back({filename, rdcstr((const char *)fileContents.Data(), s.byteLength)});
}
@@ -1397,7 +1397,7 @@ SPDBChunk::SPDBChunk(byte *data, uint32_t spdblength)
{
name = Names[checksum->nameIndex];
if(name.empty())
name = Names[checksum->nameIndex] = "shader";
name = Names[checksum->nameIndex] = "unnamed_shader";
}
else
{
+1 -1
View File
@@ -699,7 +699,7 @@ void PreprocessLineDirectives(rdcarray<ShaderSourceFile> &sourceFiles)
rdcstr fname = filename;
if(fname.empty())
fname = "shader";
fname = "unnamed_shader";
// find the new destination file
bool found = false;