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Change empty shader source file name to "unnamed_shader" from "shader"
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@@ -167,7 +167,7 @@ SPDBChunk::SPDBChunk(byte *data, uint32_t spdblength)
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SPDBLOG("Found file '%s' from stream %u", filename, it->second);
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if(filename[0] == 0)
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filename = "shader";
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filename = "unnamed_shader";
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Files.push_back({filename, rdcstr((const char *)fileContents.Data(), s.byteLength)});
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}
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@@ -1397,7 +1397,7 @@ SPDBChunk::SPDBChunk(byte *data, uint32_t spdblength)
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{
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name = Names[checksum->nameIndex];
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if(name.empty())
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name = Names[checksum->nameIndex] = "shader";
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name = Names[checksum->nameIndex] = "unnamed_shader";
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}
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else
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{
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@@ -699,7 +699,7 @@ void PreprocessLineDirectives(rdcarray<ShaderSourceFile> &sourceFiles)
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rdcstr fname = filename;
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if(fname.empty())
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fname = "shader";
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fname = "unnamed_shader";
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// find the new destination file
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bool found = false;
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