32-bit compile fix

This commit is contained in:
baldurk
2018-05-08 19:39:38 +01:00
parent 4ade1187aa
commit f174853a04
+4 -4
View File
@@ -375,10 +375,10 @@ ResourceId GLReplay::RenderOverlay(ResourceId texid, CompType typeHint, DebugOve
gl.glGetNamedBufferParameterivEXT(idxbuf, eGL_BUFFER_SIZE, (GLint *)&length);
idxs.resize(length);
gl.glGetBufferSubData(
eGL_ELEMENT_ARRAY_BUFFER, offset,
RDCMIN(GLsizeiptr(length - offset), GLsizeiptr(draw->numIndices) * draw->indexByteWidth),
&idxs[0]);
gl.glGetBufferSubData(eGL_ELEMENT_ARRAY_BUFFER, offset,
RDCMIN(GLsizeiptr(length - offset),
GLsizeiptr(draw->numIndices) * GLsizeiptr(draw->indexByteWidth)),
&idxs[0]);
// unbind the real index buffer
gl.glBindBuffer(eGL_ELEMENT_ARRAY_BUFFER, 0);