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Sum up release notes entry - not GPU portable at all
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@@ -27,10 +27,9 @@ Known Issues
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On capture:
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* Multiple VkQueues are untested and may likely not work.
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* Some API functions are not currently implemented. They will work while capturing but will not replay correctly.
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* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
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* Image contents are saved out by copying aliasing their backing memory to a buffer, so will not be GPU-portable.
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* Captures will not be GPU-portable where memory indices etc change.
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* Captures must be replayed on an identical GPU setup to where they were captured.
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* Some API functions are not currently implemented. They will work while capturing but will not replay correctly.
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* Unsupported or untested features:
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* Subpasses
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* Nested command buffer execution
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