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hasData for Create_InitialState is only used on D3D11
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@@ -1249,7 +1249,7 @@ void WrappedID3D11Device::Create_InitialState(ResourceId id, ID3D11DeviceChild *
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m_ResourceManager->SetInitialContents(id, D3D11InitialContents(type, clearRTV));
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}
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}
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else if(!hasData && desc.Usage != D3D11_USAGE_IMMUTABLE)
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else if(desc.Usage != D3D11_USAGE_IMMUTABLE)
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{
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desc.CPUAccessFlags = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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@@ -793,7 +793,7 @@ template bool D3D12ResourceManager::Serialise_InitialState(WriteSerialiser &ser,
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D3D12ResourceRecord *record,
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const D3D12InitialContents *initial);
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void D3D12ResourceManager::Create_InitialState(ResourceId id, ID3D12DeviceChild *live, bool hasData)
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void D3D12ResourceManager::Create_InitialState(ResourceId id, ID3D12DeviceChild *live, bool)
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{
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D3D12ResourceType type = IdentifyTypeByPtr(live);
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@@ -1844,7 +1844,7 @@ bool GLResourceManager::Serialise_InitialState(WriteSerialiser &ser, ResourceId
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return Serialise_InitialState<WriteSerialiser>(ser, id, record, initial);
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}
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void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool hasData)
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void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool)
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{
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if(IsStructuredExporting(m_State))
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return;
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@@ -1268,7 +1268,7 @@ template bool WrappedVulkan::Serialise_InitialState(WriteSerialiser &ser, Resour
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VkResourceRecord *record,
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const VkInitialContents *initial);
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void WrappedVulkan::Create_InitialState(ResourceId id, WrappedVkRes *live, bool hasData)
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void WrappedVulkan::Create_InitialState(ResourceId id, WrappedVkRes *live, bool)
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{
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if(IsStructuredExporting(m_State))
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return;
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