hasData for Create_InitialState is only used on D3D11

This commit is contained in:
baldurk
2020-08-05 14:11:40 +01:00
parent 6af18a5622
commit f29a2df82b
4 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -1249,7 +1249,7 @@ void WrappedID3D11Device::Create_InitialState(ResourceId id, ID3D11DeviceChild *
m_ResourceManager->SetInitialContents(id, D3D11InitialContents(type, clearRTV));
}
}
else if(!hasData && desc.Usage != D3D11_USAGE_IMMUTABLE)
else if(desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
+1 -1
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@@ -793,7 +793,7 @@ template bool D3D12ResourceManager::Serialise_InitialState(WriteSerialiser &ser,
D3D12ResourceRecord *record,
const D3D12InitialContents *initial);
void D3D12ResourceManager::Create_InitialState(ResourceId id, ID3D12DeviceChild *live, bool hasData)
void D3D12ResourceManager::Create_InitialState(ResourceId id, ID3D12DeviceChild *live, bool)
{
D3D12ResourceType type = IdentifyTypeByPtr(live);
+1 -1
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@@ -1844,7 +1844,7 @@ bool GLResourceManager::Serialise_InitialState(WriteSerialiser &ser, ResourceId
return Serialise_InitialState<WriteSerialiser>(ser, id, record, initial);
}
void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool hasData)
void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool)
{
if(IsStructuredExporting(m_State))
return;
+1 -1
View File
@@ -1268,7 +1268,7 @@ template bool WrappedVulkan::Serialise_InitialState(WriteSerialiser &ser, Resour
VkResourceRecord *record,
const VkInitialContents *initial);
void WrappedVulkan::Create_InitialState(ResourceId id, WrappedVkRes *live, bool hasData)
void WrappedVulkan::Create_InitialState(ResourceId id, WrappedVkRes *live, bool)
{
if(IsStructuredExporting(m_State))
return;