hasData for Create_InitialState is only used on D3D11

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baldurk committed 2020-08-05 14:11:40 +01:00
1 parent 6af18a5622
commit f29a2df82b
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@@ -1249,7 +1249,7 @@ void WrappedID3D11Device::Create_InitialState(ResourceId id, ID3D11DeviceChild *
m_ResourceManager->SetInitialContents(id, D3D11InitialContents(type, clearRTV));
}
}
else if(!hasData && desc.Usage != D3D11_USAGE_IMMUTABLE)
else if(desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;