Fix reading back index buffer to determine client vertex range.

This commit is contained in:
Michael Rennie
2017-06-19 11:59:49 +01:00
committed by Baldur Karlsson
parent 6c348c65c2
commit f2b2c6c5b9
@@ -774,8 +774,8 @@ WrappedOpenGL::ClientMemoryData *WrappedOpenGL::CopyClientMemoryArrays(GLint fir
if(idxbuf != 0)
{
// If we were using a real index buffer, read it back to check its range.
mmIndices = m_Real.glMapBufferRange(eGL_ELEMENT_ARRAY_BUFFER, (size_t)indices,
idxlen - (size_t)indices, eGL_MAP_READ_BIT);
mmIndices = m_Real.glMapBufferRange(eGL_ELEMENT_ARRAY_BUFFER, (size_t)indices, idxlen,
eGL_MAP_READ_BIT);
}
size_t min = ~0u, max = 0;