Add the base pointer to live list if a UI change was created for it

This commit is contained in:
Jake Turner
2025-11-26 11:40:22 +13:00
parent b7f307dc06
commit f2e708d405
@@ -499,7 +499,10 @@ DeviceOpResult ThreadState::WritePointerValue(Id pointer, const ShaderVariable &
basechange.before = {};
if(includeBaseChange)
{
pendingDebugState.changes.push_back(basechange);
SetLive(ptrid);
}
if(ptrIdx == -1)
pointers.push_back(pointer);