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Add the base pointer to live list if a UI change was created for it
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@@ -499,7 +499,10 @@ DeviceOpResult ThreadState::WritePointerValue(Id pointer, const ShaderVariable &
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basechange.before = {};
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if(includeBaseChange)
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{
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pendingDebugState.changes.push_back(basechange);
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SetLive(ptrid);
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}
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if(ptrIdx == -1)
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pointers.push_back(pointer);
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