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Add access for changing the 3D preview stage in mesh viewer
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@@ -572,6 +572,13 @@ buffer view.
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)");
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virtual void SetCurrentView(int32_t view) = 0;
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DOCUMENT(R"(For a mesh view, set the current preview stage. This is ignored when called on a raw
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buffer view.
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:param MeshDataStage stage: The stage to show
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)");
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virtual void SetPreviewStage(MeshDataStage stage) = 0;
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protected:
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IBufferViewer() = default;
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~IBufferViewer() = default;
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@@ -3399,6 +3399,19 @@ void BufferViewer::SetCurrentView(int32_t view)
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ui->viewIndex->setValue(view);
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}
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void BufferViewer::SetPreviewStage(MeshDataStage stage)
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{
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if(m_MeshView)
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{
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if(stage == MeshDataStage::VSIn)
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ui->outputTabs->setCurrentIndex(0);
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else if(stage == MeshDataStage::VSOut)
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ui->outputTabs->setCurrentIndex(1);
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else if(stage == MeshDataStage::GSOut)
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ui->outputTabs->setCurrentIndex(2);
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}
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}
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void BufferViewer::ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
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const rdcstr &format)
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{
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@@ -88,6 +88,7 @@ public:
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void ScrollToColumn(int32_t column, MeshDataStage stage = MeshDataStage::VSIn) override;
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void SetCurrentInstance(int32_t instance) override;
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void SetCurrentView(int32_t view) override;
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void SetPreviewStage(MeshDataStage stage) override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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