Make sure to account for no-debug fallback device creation on D3D11

This commit is contained in:
baldurk
2022-10-10 11:39:20 +01:00
parent 1ede871bd3
commit f3a2d59212
+2
View File
@@ -4314,6 +4314,8 @@ RDResult D3D11_CreateReplayDevice(RDCFile *rdc, const ReplayOptions &opts, IRepl
"Device creation failed with validation active - check that you have the "
"SDK installed or Windows feature enabled to get the D3D debug layers.");
hr = hr2;
break;
}
}