Add EXT_debug_label enum variants to glObjectLabel

This commit is contained in:
baldurk
2015-06-10 18:43:19 +02:00
parent d4372847f3
commit f3e25ba194
@@ -45,20 +45,26 @@ bool WrappedOpenGL::Serialise_glObjectLabel(GLenum identifier, GLuint name, GLsi
liveid = GetResourceManager()->GetID(TextureRes(GetCtx(), name));
break;
case eGL_BUFFER:
case eGL_BUFFER_OBJECT_EXT:
liveid = GetResourceManager()->GetID(BufferRes(GetCtx(), name));
break;
case eGL_PROGRAM_OBJECT_EXT:
case eGL_PROGRAM:
liveid = GetResourceManager()->GetID(ProgramRes(GetCtx(), name));
break;
case eGL_PROGRAM_PIPELINE_OBJECT_EXT:
case eGL_PROGRAM_PIPELINE:
liveid = GetResourceManager()->GetID(ProgramPipeRes(GetCtx(), name));
break;
case eGL_VERTEX_ARRAY_OBJECT_EXT:
case eGL_VERTEX_ARRAY:
liveid = GetResourceManager()->GetID(VertexArrayRes(GetCtx(), name));
break;
case eGL_SHADER:
case eGL_SHADER_OBJECT_EXT:
liveid = GetResourceManager()->GetID(ShaderRes(GetCtx(), name));
break;
case eGL_QUERY_OBJECT_EXT:
case eGL_QUERY:
liveid = GetResourceManager()->GetID(QueryRes(GetCtx(), name));
break;