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Fix docstring references to ShaderSourcePrefix
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@@ -1950,7 +1950,7 @@ be added to custom compiled shaders. See
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:meth:`~renderdoc.ReplayController.GetCustomShaderSourcePrefixes`.
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:return: A list of pairs, listing a prefix for each shader encoding referenced.
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:rtype: List[Tuple[ShaderEncoding,str]]
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:rtype: List[renderdoc.ShaderSourcePrefix]
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)");
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virtual rdcarray<ShaderSourcePrefix> CustomShaderSourcePrefixes() = 0;
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@@ -655,7 +655,7 @@ If a shader encoding is not in the list, no prefix is required. This may be poss
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high level language such as :data:`ShaderEncoding.GLSL`.
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:return: A list of pairs, listing a prefix for each shader encoding referenced.
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:rtype: List[Tuple[ShaderEncoding,str]]
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:rtype: List[ShaderSourcePrefix]
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)");
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virtual rdcarray<ShaderSourcePrefix> GetCustomShaderSourcePrefixes() = 0;
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