Fix docstring references to ShaderSourcePrefix

This commit is contained in:
baldurk
2022-02-01 00:09:35 +00:00
parent 7320aa27a1
commit f40e1fe951
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -1950,7 +1950,7 @@ be added to custom compiled shaders. See
:meth:`~renderdoc.ReplayController.GetCustomShaderSourcePrefixes`.
:return: A list of pairs, listing a prefix for each shader encoding referenced.
:rtype: List[Tuple[ShaderEncoding,str]]
:rtype: List[renderdoc.ShaderSourcePrefix]
)");
virtual rdcarray<ShaderSourcePrefix> CustomShaderSourcePrefixes() = 0;
+1 -1
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@@ -655,7 +655,7 @@ If a shader encoding is not in the list, no prefix is required. This may be poss
high level language such as :data:`ShaderEncoding.GLSL`.
:return: A list of pairs, listing a prefix for each shader encoding referenced.
:rtype: List[Tuple[ShaderEncoding,str]]
:rtype: List[ShaderSourcePrefix]
)");
virtual rdcarray<ShaderSourcePrefix> GetCustomShaderSourcePrefixes() = 0;