Don't do anything in PickVertex if there are no vertices

This commit is contained in:
baldurk
2021-08-24 17:46:00 +01:00
parent dd8265bf9e
commit f45f8eac43
+1 -1
View File
@@ -414,7 +414,7 @@ rdcpair<uint32_t, uint32_t> ReplayOutput::PickVertex(uint32_t x, uint32_t y)
MeshDisplay cfg = m_RenderData.meshDisplay;
if(cfg.position.vertexResourceId == ResourceId())
if(cfg.position.vertexResourceId == ResourceId() || cfg.position.numIndices == 0)
return errorReturn;
cfg.position.vertexResourceId = m_pDevice->GetLiveID(cfg.position.vertexResourceId);