Add missing function implementations to blocking ReplayController

This commit is contained in:
baldurk
2026-08-28 15:46:23 +01:00
parent 81bec684a3
commit f5240a4a47
+38 -13
View File
@@ -483,20 +483,27 @@ struct ReplayControllerInvoker : IReplayController
return InvokeRetFunction<IReplayOutput *>(&IReplayController::CreateOutput, window, type);
}
void Shutdown() {}
void Shutdown() { m_Ctx.CloseCapture(); }
void ReplayLoop(WindowingData window, ResourceId texid) {}
void ReplayLoop(WindowingData window, ResourceId texid)
{
return InvokeVoidFunction(&IReplayController::ReplayLoop, window, texid);
}
rdcstr CreateRGPProfile(WindowingData window)
{
return InvokeRetFunction<rdcstr>(&IReplayController::CreateRGPProfile, window);
}
void CancelReplayLoop() {}
void CancelReplayLoop() { return InvokeVoidFunction(&IReplayController::CancelReplayLoop); }
void FileChanged() {}
void FileChanged() { return InvokeVoidFunction(&IReplayController::FileChanged); }
void SetFrameEvent(uint32_t eventId, bool force) {}
void SetFrameEvent(uint32_t eventId, bool force)
{
// go through the context so the UI stays up to date
m_Ctx.SetEventID({}, eventId, eventId, force);
}
const D3D11Pipe::State *GetD3D11PipelineState()
{
@@ -561,7 +568,10 @@ struct ReplayControllerInvoker : IReplayController
return InvokeRetFunction<rdcstr>(&IReplayController::DisassembleShader, pipeline, refl, target);
}
void SetCustomShaderIncludes(const rdcarray<rdcstr> &directories) {}
void SetCustomShaderIncludes(const rdcarray<rdcstr> &directories)
{
return InvokeVoidFunction(&IReplayController::SetCustomShaderIncludes, directories);
}
rdcpair<ResourceId, rdcstr> BuildCustomShader(const rdcstr &entry, ShaderEncoding sourceEncoding,
bytebuf source,
@@ -572,7 +582,10 @@ struct ReplayControllerInvoker : IReplayController
&IReplayController::BuildCustomShader, entry, sourceEncoding, source, compileFlags, type);
}
void FreeCustomShader(ResourceId id) {}
void FreeCustomShader(ResourceId id)
{
return InvokeVoidFunction(&IReplayController::FreeCustomShader, id);
}
rdcpair<ResourceId, rdcstr> BuildTargetShader(const rdcstr &entry, ShaderEncoding sourceEncoding,
bytebuf source,
@@ -599,15 +612,27 @@ struct ReplayControllerInvoker : IReplayController
&IReplayController::GetCustomShaderSourcePrefixes);
}
void ReplaceResource(ResourceId original, ResourceId replacement) {}
void ReplaceResource(ResourceId original, ResourceId replacement)
{
return InvokeVoidFunction(&IReplayController::ReplaceResource, original, replacement);
}
void ClearReplayCache() {}
void ClearReplayCache() { return InvokeVoidFunction(&IReplayController::ClearReplayCache); }
void ReloadShaderDebugInformation() {}
void ReloadShaderDebugInformation()
{
return InvokeVoidFunction(&IReplayController::ReloadShaderDebugInformation);
}
void RemoveReplacement(ResourceId id) {}
void RemoveReplacement(ResourceId id)
{
return InvokeVoidFunction(&IReplayController::RemoveReplacement, id);
}
void FreeTargetResource(ResourceId id) {}
void FreeTargetResource(ResourceId id)
{
return InvokeVoidFunction(&IReplayController::FreeTargetResource, id);
}
FrameDescription GetFrameInfo()
{
@@ -619,7 +644,7 @@ struct ReplayControllerInvoker : IReplayController
return InvokeRetRefFunction<const SDFile>(&IReplayController::GetStructuredFile);
}
void AddFakeMarkers() {}
void AddFakeMarkers() { return InvokeVoidFunction(&IReplayController::AddFakeMarkers); }
const rdcarray<ActionDescription> &GetRootActions()
{