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VK Shader Debug Test for function modifying inputs
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@@ -296,7 +296,19 @@ layout(location = 0, index = 0) out vec4 Color;
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)EOSHADER" + v2f +
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R"EOSHADER(
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vec4 varscope_test(int coord, vec2 inpos_param, vec2 inpos_incr_param)
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vec2 inner_func(in vec2 modified)
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{
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modified.x += modified.y * 2.0f;
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vec2 ret = modified;
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return ret;
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}
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struct ScopeTest
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{
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vec2 modified;
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};
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vec4 varscope_test(int coord, vec2 inpos_param, vec2 inpos_incr_param, in ScopeTest scopeTest)
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{
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float never_in_scope;
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@@ -328,6 +340,9 @@ vec4 varscope_test(int coord, vec2 inpos_param, vec2 inpos_incr_param)
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ret = vec4(1.0, 1.0, 1.0, 0.0);
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}
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ret.xy += inner_func(scopeTest.modified);
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ret.zw += inner_func(scopeTest.modified);
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ret.w += long_scope;
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ret *= 1.5f;
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@@ -360,6 +375,8 @@ void main()
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int flatLocalCoord = localCoord.x + localCoord.y * 4;
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int flatGlobalCoord = int(gl_FragCoord.x) + int(gl_FragCoord.y) * 1024;
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ScopeTest scopeTest;
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scopeTest.modified = inposIncreased;
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Color = vec4(0,0,0,0);
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switch(test)
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@@ -1564,7 +1581,7 @@ void main()
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case 175:
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{
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// this isn't really intended as a true test but more a convenience for manual testing.
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Color = varscope_test(flatLocalCoord, inpos, inposIncreased);
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Color = varscope_test(flatLocalCoord, inpos, inposIncreased, scopeTest);
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break;
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}
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case 176:
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