mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Add demos that utilise groupshared memory in a simple way
This commit is contained in:
@@ -119,6 +119,7 @@ set(VULKAN_SRC
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vk/vk_ext_buffer_address.cpp
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vk/vk_extended_dyn_state.cpp
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vk/vk_graphics_pipeline.cpp
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vk/vk_groupshared.cpp
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vk/vk_image_layouts.cpp
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vk/vk_imageless_framebuffer.cpp
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vk/vk_indirect.cpp
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@@ -0,0 +1,112 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
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||||
*
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||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d11_test.h"
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RD_TEST(D3D11_Groupshared, D3D11GraphicsTest)
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{
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static constexpr const char *Description = "Test of compute shader that uses groupshared memory.";
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std::string comp = R"EOSHADER(
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RWStructuredBuffer<float> indata : register(u0);
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RWStructuredBuffer<float4> outdata : register(u1);
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groupshared float tmp[64];
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[numthreads(64,1,1)]
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void main(uint3 tid : SV_GroupThreadID)
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{
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if(tid.x == 0)
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{
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for(int i=0; i < 64; i++) tmp[i] = 1.234f;
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}
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GroupMemoryBarrierWithGroupSync();
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float4 outval;
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// first write, should be the init value for all threads
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outval.x = tmp[tid.x];
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tmp[tid.x] = indata[tid.x];
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// second write, should be the read value because we're reading our own value
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outval.y = tmp[tid.x];
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GroupMemoryBarrierWithGroupSync();
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// third write, should be our pairwise neighbour's value
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outval.z = tmp[tid.x ^ 1];
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// do calculation with our neighbour
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tmp[tid.x] = tmp[tid.x] * tmp[tid.x ^ 1];
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GroupMemoryBarrierWithGroupSync();
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// fourth write, our neighbour should be identical to our value
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outval.w = tmp[tid.x] == tmp[tid.x ^ 1] ? 9.99f : -9.99f;
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outdata[tid.x] = outval;
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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float values[64];
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for(int i = 0; i < 64; i++)
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values[i] = RANDF(1.0f, 100.0f);
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ID3D11BufferPtr inBuf = MakeBuffer().Data(values).UAV().Structured(4);
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ID3D11BufferPtr outBuf = MakeBuffer().Size(sizeof(Vec4f) * 64).UAV().Structured(sizeof(Vec4f));
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ID3D11UnorderedAccessViewPtr inUAV = MakeUAV(inBuf);
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ID3D11UnorderedAccessViewPtr outUAV = MakeUAV(outBuf);
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ID3D11ComputeShaderPtr shad = CreateCS(Compile(comp, "main", "cs_5_0", true));
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while(Running())
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{
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ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
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ClearUnorderedAccessView(outUAV, Vec4u());
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ctx->CSSetShader(shad, NULL, 0);
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ctx->CSSetUnorderedAccessViews(0, 1, &inUAV.GetInterfacePtr(), NULL);
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ctx->CSSetUnorderedAccessViews(1, 1, &outUAV.GetInterfacePtr(), NULL);
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ctx->Dispatch(1, 1, 1);
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -520,6 +520,16 @@ void D3D11GraphicsTest::ClearRenderTargetView(ID3D11RenderTargetView *rt, Vec4f
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ctx->ClearRenderTargetView(rt, &col.x);
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}
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void D3D11GraphicsTest::ClearUnorderedAccessView(ID3D11UnorderedAccessView *uav, Vec4f col)
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{
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ctx->ClearUnorderedAccessViewFloat(uav, &col.x);
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}
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void D3D11GraphicsTest::ClearUnorderedAccessView(ID3D11UnorderedAccessView *uav, Vec4u col)
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{
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ctx->ClearUnorderedAccessViewUint(uav, &col.x);
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}
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void D3D11GraphicsTest::RSSetViewport(D3D11_VIEWPORT view)
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{
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ctx->RSSetViewports(1, &view);
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@@ -147,6 +147,8 @@ struct D3D11GraphicsTest : public GraphicsTest
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void IASetVertexBuffer(ID3D11Buffer *vb, UINT stride, UINT offset);
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void ClearRenderTargetView(ID3D11RenderTargetView *rt, Vec4f col);
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void ClearUnorderedAccessView(ID3D11UnorderedAccessView *uav, Vec4f col);
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void ClearUnorderedAccessView(ID3D11UnorderedAccessView *uav, Vec4u col);
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D3D11_RASTERIZER_DESC GetRasterState();
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void SetRasterState(const D3D11_RASTERIZER_DESC &desc);
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@@ -0,0 +1,156 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Groupshared, D3D12GraphicsTest)
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{
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static constexpr const char *Description = "Test of compute shader that uses groupshared memory.";
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std::string comp = R"EOSHADER(
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RWStructuredBuffer<float> indata : register(u0);
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RWStructuredBuffer<float4> outdata : register(u1);
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groupshared float tmp[64];
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[numthreads(64,1,1)]
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void main(uint3 tid : SV_GroupThreadID)
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{
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if(tid.x == 0)
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{
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for(int i=0; i < 64; i++) tmp[i] = 1.234f;
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}
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GroupMemoryBarrierWithGroupSync();
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float4 outval;
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// first write, should be the init value for all threads
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outval.x = tmp[tid.x];
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tmp[tid.x] = indata[tid.x];
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// second write, should be the read value because we're reading our own value
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outval.y = tmp[tid.x];
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GroupMemoryBarrierWithGroupSync();
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// third write, should be our pairwise neighbour's value
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outval.z = tmp[tid.x ^ 1];
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// do calculation with our neighbour
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tmp[tid.x] = tmp[tid.x] * tmp[tid.x ^ 1];
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GroupMemoryBarrierWithGroupSync();
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// fourth write, our neighbour should be identical to our value
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outval.w = tmp[tid.x] == tmp[tid.x ^ 1] ? 9.99f : -9.99f;
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outdata[tid.x] = outval;
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3D12RootSignaturePtr rs = MakeSig({
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uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0),
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uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 1),
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});
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ID3DBlobPtr cs = Compile(comp, "main", "cs_5_0", CompileOptionFlags::SkipOptimise);
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ID3D12PipelineStatePtr pso50 = MakePSO().CS(cs).RootSig(rs);
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ID3D12PipelineStatePtr pso60;
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if(m_DXILSupport)
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{
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cs = Compile(comp, "main", "cs_6_0", CompileOptionFlags::SkipOptimise);
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pso60 = MakePSO().CS(cs).RootSig(rs);
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}
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float values[64];
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for(int i = 0; i < 64; i++)
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values[i] = RANDF(1.0f, 100.0f);
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ID3D12ResourcePtr inBuf = MakeBuffer().Data(values).UAV();
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ID3D12ResourcePtr outBuf = MakeBuffer().Size(sizeof(Vec4f) * 64 * 2).UAV();
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D3D12_GPU_DESCRIPTOR_HANDLE outUAVGPU =
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MakeUAV(outBuf).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateGPU(0);
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D3D12_CPU_DESCRIPTOR_HANDLE outUAVClearCPU =
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MakeUAV(outBuf).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateClearCPU(0);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
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UINT zero[4] = {};
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D3D12_RECT rect = {0, 0, sizeof(Vec4f) * 64, 1};
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cmd->ClearUnorderedAccessViewUint(outUAVGPU, outUAVClearCPU, outBuf, zero, 1, &rect);
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ResourceBarrier(cmd);
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ClearRenderTargetView(cmd, BBRTV, {0.2f, 0.2f, 0.2f, 1.0f});
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cmd->SetComputeRootSignature(rs);
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cmd->SetComputeRootUnorderedAccessView(0, inBuf->GetGPUVirtualAddress());
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cmd->SetComputeRootUnorderedAccessView(1, outBuf->GetGPUVirtualAddress());
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setMarker(cmd, "SM5");
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cmd->SetPipelineState(pso50);
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cmd->Dispatch(1, 1, 1);
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if(pso60)
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{
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setMarker(cmd, "SM6");
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cmd->SetComputeRootUnorderedAccessView(1,
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outBuf->GetGPUVirtualAddress() + sizeof(Vec4f) * 64);
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cmd->SetPipelineState(pso60);
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cmd->Dispatch(1, 1, 1);
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}
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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SubmitAndPresent({cmd});
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -146,6 +146,7 @@
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<ClCompile Include="d3d11\d3d11_empty_drawcall.cpp" />
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<ClCompile Include="d3d11\d3d11_empty_viewports.cpp" />
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<ClCompile Include="d3d11\d3d11_feature_level_9.cpp" />
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<ClCompile Include="d3d11\d3d11_groupshared.cpp" />
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<ClCompile Include="d3d11\d3d11_helpers.cpp" />
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<ClCompile Include="d3d11\d3d11_large_buffer.cpp" />
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<ClCompile Include="d3d11\d3d11_leak_check.cpp" />
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@@ -193,6 +194,7 @@
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<ClCompile Include="d3d12\d3d12_empty_capture.cpp" />
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<ClCompile Include="d3d12\d3d12_execute_indirect.cpp" />
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<ClCompile Include="d3d12\d3d12_existing_heap.cpp" />
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<ClCompile Include="d3d12\d3d12_groupshared.cpp" />
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<ClCompile Include="d3d12\d3d12_helpers.cpp" />
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<ClCompile Include="d3d12\d3d12_mesh_shader.cpp" />
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<ClCompile Include="d3d12\d3d12_multi_wait_before_signal.cpp" />
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@@ -312,6 +314,7 @@
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<ClCompile Include="vk\vk_empty_capture.cpp" />
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<ClCompile Include="vk\vk_extended_dyn_state.cpp" />
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<ClCompile Include="vk\vk_graphics_pipeline.cpp" />
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<ClCompile Include="vk\vk_groupshared.cpp" />
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<ClCompile Include="vk\vk_khr_buffer_address.cpp" />
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<ClCompile Include="vk\vk_large_buffer.cpp" />
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<ClCompile Include="vk\vk_large_descriptor_sets.cpp" />
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@@ -700,6 +700,15 @@
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<ClCompile Include="vk\vk_subgroup_zoo.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_groupshared.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_groupshared.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d11\d3d11_groupshared.cpp">
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<Filter>D3D11\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
|
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<Filter Include="D3D11">
|
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|
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@@ -0,0 +1,165 @@
|
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/******************************************************************************
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (c) 2019-2024 Baldur Karlsson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
#include "vk_test.h"
|
||||
|
||||
RD_TEST(VK_Groupshared, VulkanGraphicsTest)
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{
|
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static constexpr const char *Description = "Test of compute shader that uses groupshared memory.";
|
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|
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std::string comp = R"EOSHADER(
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#version 460 core
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|
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layout(binding = 0, std430) buffer indataBuf
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{
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float indata[64];
|
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};
|
||||
|
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layout(binding = 1, std430) buffer outdataBuf
|
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{
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vec4 outdata[64];
|
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};
|
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|
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shared float tmp[64];
|
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|
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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define GroupMemoryBarrierWithGroupSync() memoryBarrierShared();groupMemoryBarrier();barrier();
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||||
|
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void main()
|
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{
|
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uvec3 tid = gl_LocalInvocationID;
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|
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if(gl_LocalInvocationID.x == 0)
|
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{
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for(int i=0; i < 64; i++) tmp[i] = 1.234f;
|
||||
}
|
||||
|
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GroupMemoryBarrierWithGroupSync();
|
||||
|
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vec4 outval;
|
||||
|
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// first write, should be the init value for all threads
|
||||
outval.x = tmp[tid.x];
|
||||
|
||||
tmp[tid.x] = indata[tid.x];
|
||||
|
||||
// second write, should be the read value because we're reading our own value
|
||||
outval.y = tmp[tid.x];
|
||||
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
||||
// third write, should be our pairwise neighbour's value
|
||||
outval.z = tmp[tid.x ^ 1];
|
||||
|
||||
// do calculation with our neighbour
|
||||
tmp[tid.x] = tmp[tid.x] * tmp[tid.x ^ 1];
|
||||
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
||||
// fourth write, our neighbour should be identical to our value
|
||||
outval.w = tmp[tid.x] == tmp[tid.x ^ 1] ? 9.99f : -9.99f;
|
||||
|
||||
outdata[tid.x] = outval;
|
||||
}
|
||||
|
||||
)EOSHADER";
|
||||
|
||||
int main()
|
||||
{
|
||||
// initialise, create window, create context, etc
|
||||
if(!Init())
|
||||
return 3;
|
||||
|
||||
VkDescriptorSetLayout setLayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
|
||||
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
|
||||
}));
|
||||
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setLayout}));
|
||||
|
||||
VkPipeline pipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
|
||||
layout, CompileShaderModule(comp, ShaderLang::glsl, ShaderStage::comp)));
|
||||
|
||||
VkDescriptorSet descSet = allocateDescriptorSet(setLayout);
|
||||
|
||||
float values[64];
|
||||
for(int i = 0; i < 64; i++)
|
||||
values[i] = RANDF(1.0f, 100.0f);
|
||||
AllocatedBuffer inBuf(this,
|
||||
vkh::BufferCreateInfo(sizeof(values), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
|
||||
inBuf.upload(values);
|
||||
|
||||
AllocatedBuffer outBuf(
|
||||
this,
|
||||
vkh::BufferCreateInfo(sizeof(Vec4f) * 64, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
||||
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
|
||||
|
||||
vkh::updateDescriptorSets(
|
||||
device, {
|
||||
vkh::WriteDescriptorSet(descSet, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
{vkh::DescriptorBufferInfo(inBuf.buffer)}),
|
||||
vkh::WriteDescriptorSet(descSet, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
{vkh::DescriptorBufferInfo(outBuf.buffer)}),
|
||||
});
|
||||
|
||||
while(Running())
|
||||
{
|
||||
VkCommandBuffer cmd = GetCommandBuffer();
|
||||
|
||||
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
||||
|
||||
VkImage swapimg = StartUsingBackbuffer(cmd);
|
||||
|
||||
vkh::cmdClearImage(cmd, swapimg, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f));
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {},
|
||||
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
outBuf.buffer)});
|
||||
|
||||
vkCmdFillBuffer(cmd, outBuf.buffer, 0, sizeof(Vec4f) * 64, 0);
|
||||
|
||||
vkh::cmdPipelineBarrier(cmd, {},
|
||||
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_WRITE_BIT, outBuf.buffer)});
|
||||
|
||||
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, {descSet}, {});
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, pipe);
|
||||
|
||||
vkCmdDispatch(cmd, 1, 1, 1);
|
||||
|
||||
FinishUsingBackbuffer(cmd);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
SubmitAndPresent({cmd});
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST();
|
||||
Reference in New Issue
Block a user