Don't setFont(Consolas) - it's windows only. Fix monospace for scintilla

This commit is contained in:
baldurk
2017-05-17 15:55:42 +01:00
parent c867784647
commit f6cef9ea4a
3 changed files with 4 additions and 3 deletions
-1
View File
@@ -242,7 +242,6 @@ void ConfigureSyntax(ScintillaEdit *scintilla, int language)
}
scintilla->setLexer(language);
scintilla->styleSetFont(STYLE_DEFAULT, "Consolas");
scintilla->styleSetSize(STYLE_DEFAULT, 10);
if(language == SCLEX_CPP)
+2 -1
View File
@@ -45,7 +45,8 @@ PythonShell::PythonShell(ICaptureContext &ctx, QWidget *parent)
scriptEditor = new ScintillaEdit(this);
scriptEditor->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
scriptEditor->styleSetFont(
STYLE_DEFAULT, QFontDatabase::systemFont(QFontDatabase::FixedFont).family().toUtf8().data());
scriptEditor->setMarginLeft(4);
scriptEditor->setMarginWidthN(0, 32);
+2 -1
View File
@@ -569,7 +569,8 @@ ScintillaEdit *ShaderViewer::MakeEditor(const QString &name, const QString &text
ret->setMarginWidthN(2, 16);
ret->setObjectName(name);
ret->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
ret->styleSetFont(STYLE_DEFAULT,
QFontDatabase::systemFont(QFontDatabase::FixedFont).family().toUtf8().data());
// C# DarkGreen
ret->indicSetFore(INDICATOR_REGHIGHLIGHT, SCINTILLA_COLOUR(0, 100, 0));