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Fix swizzle on resource not being properly applied to ld_raw operations
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@@ -3208,6 +3208,7 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
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resIndex = (uint32_t)op.operands[2].indices[0].index;
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srv = (op.operands[2].type == TYPE_RESOURCE);
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gsm = (op.operands[2].type == TYPE_THREAD_GROUP_SHARED_MEMORY);
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memcpy(resComps, op.operands[2].comps, sizeof(resComps));
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}
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else
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{
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