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Use the correct set of physical devices during replay
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@@ -1261,9 +1261,9 @@ bool WrappedVulkan::Serialise_vkCreateDevice(SerialiserType &ser, VkPhysicalDevi
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m_PhysicalDeviceData.GPULocalMemIndex = m_PhysicalDeviceData.GetMemoryIndex(
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~0U, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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for(size_t i = 0; i < m_PhysicalDevices.size(); i++)
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for(size_t i = 0; i < m_ReplayPhysicalDevices.size(); i++)
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{
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if(physicalDevice == m_PhysicalDevices[i])
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if(physicalDevice == m_ReplayPhysicalDevices[i])
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{
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m_PhysicalDeviceData.memIdxMap = m_MemIdxMaps[i];
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break;
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