Only read printf data if shaders used printf

This commit is contained in:
baldurk
2021-05-12 13:50:39 +01:00
parent 5def7fd60d
commit f7db7617b6
@@ -1730,7 +1730,7 @@ void VulkanReplay::FetchShaderFeedback(uint32_t eventId)
uint32_t *printfBuf = (uint32_t *)data.data();
uint32_t *printfBufEnd = (uint32_t *)(data.data() + Vulkan_Debug_PrintfBufferSize());
if(*printfBuf > 0)
if(usesPrintf && *printfBuf > 0)
{
uint32_t wordsNeeded = *printfBuf;