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Comment out mostly harmless assert that first on UE4 constantly
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@@ -407,7 +407,7 @@ void WrappedVulkan::InsertDrawsAndRefreshIDs(vector<VulkanDrawcallTreeNode> &cmd
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{
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if(cmdBufNodes[i].draw.flags & eDraw_PopMarker)
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{
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RDCASSERT(GetDrawcallStack().size() > 1);
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// RDCASSERT(GetDrawcallStack().size() > 1);
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if(GetDrawcallStack().size() > 1)
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GetDrawcallStack().pop_back();
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