Comment out mostly harmless assert that first on UE4 constantly

This commit is contained in:
baldurk
2016-08-31 15:13:56 +02:00
parent 87cd2b43f0
commit f873ac57be
@@ -407,7 +407,7 @@ void WrappedVulkan::InsertDrawsAndRefreshIDs(vector<VulkanDrawcallTreeNode> &cmd
{
if(cmdBufNodes[i].draw.flags & eDraw_PopMarker)
{
RDCASSERT(GetDrawcallStack().size() > 1);
// RDCASSERT(GetDrawcallStack().size() > 1);
if(GetDrawcallStack().size() > 1)
GetDrawcallStack().pop_back();