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Create DSV with proper descriptor in D3D12 quad overdraw
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@@ -1385,7 +1385,14 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, FloatVector clearCol, De
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}
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dsv = GetDebugManager()->GetCPUHandle(OVERLAY_DSV);
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m_pDevice->CreateDepthStencilView(overrideDepth, NULL, dsv);
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D3D12_DEPTH_STENCIL_VIEW_DESC viewDesc = rs.dsv.GetDSV();
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viewDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DARRAY;
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viewDesc.Texture2DArray.ArraySize = 1;
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viewDesc.Texture2DArray.FirstArraySlice = 0;
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viewDesc.Texture2DArray.MipSlice = 0;
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m_pDevice->CreateDepthStencilView(overrideDepth, &viewDesc, dsv);
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}
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// declare callback struct here
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