Return frame record by reference

This commit is contained in:
baldurk
2016-07-08 18:16:46 +03:00
parent cd7c751e2c
commit f975b7e92f
+1 -1
View File
@@ -320,7 +320,7 @@ public:
Threading::CriticalSection &GetCapTransitionLock() { return m_CapTransitionLock; }
void ReleaseSwapchainResources(IDXGISwapChain *swap, IUnknown **backbuffers, int numBackbuffers);
void FirstFrame(WrappedIDXGISwapChain3 *swap);
FetchFrameRecord GetFrameRecord() { return m_FrameRecord; }
FetchFrameRecord &GetFrameRecord() { return m_FrameRecord; }
const FetchDrawcall *GetDrawcall(uint32_t eventID);
vector<D3D12_RESOURCE_STATES> &GetSubresourceStates(ResourceId id)