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Return frame record by reference
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@@ -320,7 +320,7 @@ public:
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Threading::CriticalSection &GetCapTransitionLock() { return m_CapTransitionLock; }
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void ReleaseSwapchainResources(IDXGISwapChain *swap, IUnknown **backbuffers, int numBackbuffers);
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void FirstFrame(WrappedIDXGISwapChain3 *swap);
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FetchFrameRecord GetFrameRecord() { return m_FrameRecord; }
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FetchFrameRecord &GetFrameRecord() { return m_FrameRecord; }
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const FetchDrawcall *GetDrawcall(uint32_t eventID);
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vector<D3D12_RESOURCE_STATES> &GetSubresourceStates(ResourceId id)
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