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Changed tool tip display for Shader array types to be { ... }
Matches the display for struct types
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@@ -3863,6 +3863,9 @@ QString RowString(const ShaderVariable &v, uint32_t row, VarType type)
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if(v.type == VarType::Struct)
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return lit("{ ... }");
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if(!v.members.empty())
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return lit("{ ... }");
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switch(type)
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{
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case VarType::Float:
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