mirror of
https://github.com/baldurk/renderdoc.git
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Don't disable blending for fetching per-fragment postmod
This commit is contained in:
@@ -2312,9 +2312,11 @@ struct D3D12PixelHistoryPerFragmentCallback : D3D12PixelHistoryCallback
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// Mask out writes to targets which aren't the pixel history color target
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for(uint32_t i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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pipeDesc.BlendState.RenderTarget[i].BlendEnable = FALSE;
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if(i != colorOutputIndex)
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{
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pipeDesc.BlendState.RenderTarget[i].BlendEnable = FALSE;
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pipeDesc.BlendState.RenderTarget[i].RenderTargetWriteMask = 0;
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}
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}
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}
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@@ -0,0 +1,174 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2025 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Blend, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"Draws a triangle repeatedly to test blending within a single drawcall";
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const DefaultA2V TemplateTriangleRed[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1 / 255.f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(1 / 255.f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(1 / 255.f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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const int TRIANGLES_RED_INDEX = 0;
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const int NUM_TRIANGLES_RED = 16;
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const DefaultA2V TemplateTriangleGreen[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1 / 255.f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1 / 255.f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1 / 255.f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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const int TRIANGLES_GREEN_INDEX = TRIANGLES_RED_INDEX + NUM_TRIANGLES_RED;
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const int NUM_TRIANGLES_GREEN = 255;
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const DefaultA2V TemplateTriangleBlue[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1 / 255.f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1 / 255.f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1 / 255.f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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const int TRIANGLES_BLUE_INDEX = TRIANGLES_GREEN_INDEX + NUM_TRIANGLES_GREEN;
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const int NUM_TRIANGLES_BLUE = 512;
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const int NUM_TRIANGLES_TOTAL = TRIANGLES_BLUE_INDEX + NUM_TRIANGLES_BLUE;
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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std::vector<DefaultA2V> triangles;
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triangles.reserve(3 * NUM_TRIANGLES_TOTAL);
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for(int i = 0; i < NUM_TRIANGLES_RED; i++)
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{
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triangles.push_back(TemplateTriangleRed[0]);
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triangles.push_back(TemplateTriangleRed[1]);
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triangles.push_back(TemplateTriangleRed[2]);
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}
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for(int i = 0; i < NUM_TRIANGLES_GREEN; i++)
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{
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triangles.push_back(TemplateTriangleGreen[0]);
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triangles.push_back(TemplateTriangleGreen[1]);
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triangles.push_back(TemplateTriangleGreen[2]);
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}
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for(int i = 0; i < NUM_TRIANGLES_BLUE; i++)
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{
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triangles.push_back(TemplateTriangleBlue[0]);
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triangles.push_back(TemplateTriangleBlue[1]);
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triangles.push_back(TemplateTriangleBlue[2]);
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}
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ID3D12ResourcePtr vb = MakeBuffer().Data(triangles);
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ID3D12ResourcePtr img = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, screenWidth, screenHeight)
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.RTV()
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.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv = MakeRTV(img).CreateCPU(5);
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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ID3D12RootSignaturePtr sig = MakeSig({});
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D3D12PSOCreator psoInfo =
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MakePSO().RootSig(sig).InputLayout().RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT}).VS(vsblob).PS(psblob);
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psoInfo.GraphicsDesc.BlendState.RenderTarget[0].BlendEnable = TRUE;
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psoInfo.GraphicsDesc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_ONE;
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psoInfo.GraphicsDesc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_ONE;
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psoInfo.GraphicsDesc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
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psoInfo.GraphicsDesc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
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psoInfo.GraphicsDesc.BlendState.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
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psoInfo.GraphicsDesc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
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ID3D12PipelineStatePtr pso = psoInfo;
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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ClearRenderTargetView(cmd, BBRTV, {0.2f, 0.2f, 0.2f, 1.0f});
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pushMarker(cmd, "Clear");
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OMSetRenderTargets(cmd, {rtv}, {});
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ClearRenderTargetView(cmd, rtv, {0.0f, 0.0f, 0.0f, 1.0f});
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popMarker(cmd);
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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SetMainWindowViewScissor(cmd);
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pushMarker(cmd, "Red: groups of repeated draws");
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for(int i = 1; i <= NUM_TRIANGLES_RED; i *= 2)
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{
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cmd->DrawInstanced(3 * i, 1, TRIANGLES_RED_INDEX, 0);
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}
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setMarker(cmd, "End of red");
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popMarker(cmd);
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pushMarker(cmd, "Green: 255 (the maximum we can handle) in a single drawcall");
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cmd->DrawInstanced(3 * NUM_TRIANGLES_GREEN, 1, 3 * TRIANGLES_GREEN_INDEX, 0);
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popMarker(cmd);
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pushMarker(cmd, "Blue: 512 (more than the maximum) in a single drawcall");
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cmd->DrawInstanced(3 * NUM_TRIANGLES_BLUE, 1, 3 * TRIANGLES_BLUE_INDEX, 0);
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popMarker(cmd);
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pushMarker(cmd, "Clear");
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ClearRenderTargetView(cmd, rtv, {0.0f, 0.0f, 0.0f, 1.0f});
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popMarker(cmd);
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pushMarker(cmd, "All of the above in a single drawcall");
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cmd->DrawInstanced(3 * NUM_TRIANGLES_TOTAL, 1, 3 * TRIANGLES_RED_INDEX, 0);
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popMarker(cmd);
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setMarker(cmd, "Test End");
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ResourceBarrier(cmd, img, D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
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blitToSwap(cmd, img, bb, DXGI_FORMAT_R32G32B32A32_FLOAT);
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ResourceBarrier(cmd, img, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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D3D12_RESOURCE_STATE_RENDER_TARGET);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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SubmitAndPresent({cmd});
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -192,6 +192,7 @@
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<ClCompile Include="d3d11\d3d11_video_textures.cpp" />
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<ClCompile Include="d3d11\d3d11_workgroup_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_amd_shader_extensions.cpp" />
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<ClCompile Include="d3d12\d3d12_blend.cpp" />
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<ClCompile Include="d3d12\d3d12_buffer_truncation.cpp" />
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<ClCompile Include="d3d12\d3d12_cbuffer_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_compute_only.cpp" />
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@@ -733,6 +733,9 @@
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<ClCompile Include="vk\vk_descriptor_buffer_analyse.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_blend.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,157 @@
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import renderdoc as rd
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import rdtest
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from typing import List
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def value_selector(x): return x.floatValue
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def passed(x): return x.Passed()
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def event_id(x): return x.eventId
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def culled(x): return x.backfaceCulled
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def depth_test_failed(x): return x.depthTestFailed
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def depth_clipped(x): return x.depthClipped
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def depth_bounds_failed(x): return x.depthBoundsFailed
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def scissor_clipped(x): return x.scissorClipped
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def stencil_test_failed(x): return x.stencilTestFailed
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def shader_discarded(x): return x.shaderDiscarded
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def shader_out_col(x): return value_selector(x.shaderOut.col)
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def shader_out_depth(x): return x.shaderOut.depth
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def pre_mod_col(x): return value_selector(x.preMod.col)
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def post_mod_col(x): return value_selector(x.postMod.col)
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def shader_out_depth(x): return x.shaderOut.depth
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def pre_mod_depth(x): return x.preMod.depth
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def post_mod_depth(x): return x.postMod.depth
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def primitive_id(x): return x.primitiveID
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def unboundPS(x): return x.unboundPS
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NUM_TRIANGLES_RED = 16
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NUM_TRIANGLES_RED_REAL = NUM_TRIANGLES_RED * 2 - 1
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NUM_TRIANGLES_GREEN = 255
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NUM_TRIANGLES_BLUE = 512
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class D3D12_Blend_Pixel_History(rdtest.TestCase):
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demos_test_name = 'D3D12_Blend'
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def check_capture(self):
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apiprops: rd.APIProperties = self.controller.GetAPIProperties()
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self.primary_test()
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def primary_test(self):
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test_marker: rd.ActionDescription = self.find_action("Test End")
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self.controller.SetFrameEvent(test_marker.eventId, True)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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rt = pipe.GetOutputTargets()[0]
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tex = rt.resource
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tex_details = self.get_texture(tex)
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sub = rd.Subresource()
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if tex_details.arraysize > 1:
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sub.slice = rt.firstSlice
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if tex_details.mips > 1:
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sub.mip = rt.firstMip
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red_eid = self.find_action("Red: ").next.eventId
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red_last_eid = self.find_action("End of red").next.eventId
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green_eid = self.find_action("Green: ").next.eventId
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blue_eid = self.find_action("Blue: ").next.eventId
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all_eid = self.find_action("All of the above in a single drawcall").next.eventId
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# Pixel inside of all of the triangles
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x, y = 200, 150
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rdtest.log.print("Testing pixel {}, {}".format(x, y))
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modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.format.compType)
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self.check_modifs_consistent(modifs)
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red_modifs = [m for m in modifs if m.eventId >= red_eid and m.eventId < red_last_eid]
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green_modifs = [m for m in modifs if m.eventId == green_eid]
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blue_modifs = [m for m in modifs if m.eventId == blue_eid]
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all_modifs = [m for m in modifs if m.eventId == all_eid]
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if len(red_modifs) != NUM_TRIANGLES_RED_REAL:
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raise rdtest.TestFailureException("Expected {} modifications for red triangles (EIDS {} until {}) but got {}".format(NUM_TRIANGLES_RED_REAL, red_eid, red_last_eid, len(red_modifs)))
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for i, modif in enumerate(red_modifs):
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if not rdtest.value_compare(modif.shaderOut.col.floatValue, (1.0/255.0, 0.0, 0.0, 1.0), eps=1.0/256.0):
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raise rdtest.TestFailureException("Wrong shader output for red triangle {}; got {}, wanted {}".format(i, modif.shaderOut.col.floatValue, (1.0/255.0, 0.0, 0.0, 1.0)))
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if not rdtest.value_compare(modif.postMod.col.floatValue, ((i+1)/255.0, 0.0, 0.0, 1.0), eps=1.0/256.0):
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raise rdtest.TestFailureException("Wrong post mod for red triangle {}; got {}, wanted {}".format(i, modif.postMod.col.floatValue, ((i+1)/255.0, 0.0, 0.0, 1.0)))
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i = 1
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eid_counter = 0
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modif_counter = 0
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while i <= NUM_TRIANGLES_RED:
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for primitive_id in range(i):
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if red_modifs[modif_counter].eventId != red_eid + eid_counter:
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raise rdtest.TestFailureException("Expected red triangle {} to be part of EID {} but was {}".format(modif_counter, red_eid + eid_counter, red_modifs[modif_counter].eventId))
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if red_modifs[modif_counter].primitiveID != primitive_id:
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raise rdtest.TestFailureException("Expected red triangle {} to have primitive ID {} but was {}".format(modif_counter, primitive_id, red_modifs[modif_counter].primitiveID))
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modif_counter += 1
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eid_counter += 1
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i *= 2
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if len(green_modifs) != NUM_TRIANGLES_GREEN:
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raise rdtest.TestFailureException("Expected {} modifications for green triangles (EID {}) but got {}".format(NUM_TRIANGLES_GREEN, green_eid, len(gren_modifs)))
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for i, modif in enumerate(green_modifs):
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if modif.primitiveID != i:
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raise rdtest.TestFailureException("Expected green triangle {} to have primitive ID {} but was {}".format(i, primitive_id, modif.primitiveID))
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if not rdtest.value_compare(modif.shaderOut.col.floatValue, (0.0, 1.0/255.0, 0.0, 1.0), eps=1.0/256.0):
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raise rdtest.TestFailureException("Wrong shader output for green triangle {}; got {}, wanted {}".format(i, modif.shaderOut.col.floatValue, (0.0, 1.0/255.0, 0.0, 1.0)))
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if not rdtest.value_compare(modif.postMod.col.floatValue, (NUM_TRIANGLES_RED_REAL/255.0, (i+1)/255.0, 0.0, 1.0), eps=1.0/256.0):
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raise rdtest.TestFailureException("Wrong post mod for green triangle {}; got {}, wanted {}".format(i, modif.postMod.col.floatValue, (NUM_TRIANGLES_RED_REAL/255.0, (i+1)/255.0, 0.0, 1.0)))
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# We can only record 255 modifications due to the stencil format
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if len(blue_modifs) != 255:
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raise rdtest.TestFailureException("Expected {} modifications for blue triangles (EID {}) but got {}".format(255, blue_eid, len(blue_modifs)))
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for i, modif in enumerate(blue_modifs):
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if modif.primitiveID != i:
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raise rdtest.TestFailureException("Expected blue triangle {} to have primitive ID {} but was {}".format(i, primitive_id, modif.primitiveID))
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if not rdtest.value_compare(modif.shaderOut.col.floatValue, (0.0, 0.0, 1.0/255.0, 1.0), eps=1.0/256.0):
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raise rdtest.TestFailureException("Wrong shader output for blue triangle {}; got {}, wanted {}".format(i, modif.shaderOut.col.floatValue, (0.0, 0.0, 1.0/255.0, 1.0)))
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if i == 254:
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if not rdtest.value_compare(modif.postMod.col.floatValue, (NUM_TRIANGLES_RED_REAL/255.0, 1.0, NUM_TRIANGLES_BLUE/255.0, 1.0), eps=1.0/256.0):
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raise rdtest.TestFailureException("Wrong post mod for final blue triangle {}; got {}, wanted {}".format(i, modif.postMod.col.floatValue, (NUM_TRIANGLES_RED_REAL/255.0, 1.0, NUM_TRIANGLES_BLUE/255.0, 1.0)))
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else:
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if not rdtest.value_compare(modif.postMod.col.floatValue, (NUM_TRIANGLES_RED_REAL/255.0, 1.0, (i+1)/255.0, 1.0), eps=1.0/256.0):
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raise rdtest.TestFailureException("Wrong post mod for blue triangle {}; got {}, wanted {}".format(i, modif.postMod.col.floatValue, (NUM_TRIANGLES_RED_REAL/255.0, 1.0, (i+1)/255.0, 1.0)))
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# Once again, we can only record 255 modifications due to the stencil format
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if len(all_modifs) != 255:
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raise rdtest.TestFailureException("Expected {} modifications for all triangles (EID {}) but got {}".format(255, all_eid, len(all_modifs)))
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for i, modif in enumerate(all_modifs):
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if modif.primitiveID != i:
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raise rdtest.TestFailureException("Expected triangle {} in all to have primitive ID {} but was {}".format(i, primitive_id, modif.primitiveID))
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|
||||
if i < NUM_TRIANGLES_RED:
|
||||
if not rdtest.value_compare(modif.shaderOut.col.floatValue, (1.0/255.0, 0.0, 0.0, 1.0), eps=1.0/256.0):
|
||||
raise rdtest.TestFailureException("Wrong shader output for red triangle in all {}; got {}, wanted {}".format(i, modif.shaderOut.col.floatValue, (1.0/255.0, 0.0, 0.0, 1.0)))
|
||||
if not rdtest.value_compare(modif.postMod.col.floatValue, ((i+1)/255.0, 0.0, 0.0, 1.0), eps=1.0/256.0):
|
||||
raise rdtest.TestFailureException("Wrong post mod for red triangle in all {}; got {}, wanted {}".format(i, modif.postMod.col.floatValue, ((i+1)/255.0, 0.0, 0.0, 1.0)))
|
||||
else:
|
||||
if not rdtest.value_compare(modif.shaderOut.col.floatValue, (0.0, 1.0/255.0, 0.0, 1.0), eps=1.0/256.0):
|
||||
raise rdtest.TestFailureException("Wrong shader output for green triangle in all {}; got {}, wanted {}".format(i, modif.shaderOut.col.floatValue, (0.0, 1.0/255.0, 0.0, 1.0)))
|
||||
if i != 254:
|
||||
if not rdtest.value_compare(modif.postMod.col.floatValue, (NUM_TRIANGLES_RED/255.0, (i+1-NUM_TRIANGLES_RED)/255.0, 0.0, 1.0), eps=1.0/256.0):
|
||||
raise rdtest.TestFailureException("Wrong post mod for green triangle in all {}; got {}, wanted {}".format(i, modif.postMod.col.floatValue, (NUM_TRIANGLES_RED/255.0, (i+1-NUM_TRIANGLES_RED)/255.0, 0.0, 1.0)))
|
||||
else:
|
||||
# For i = 254 (the last triangle), the post-mod value is always set to the final post-mod value, but everything else is correctly set to the 255th modification
|
||||
if not rdtest.value_compare(modif.postMod.col.floatValue, (NUM_TRIANGLES_RED/255.0, 1.0, NUM_TRIANGLES_BLUE/255.0, 1.0), eps=1.0/256.0):
|
||||
raise rdtest.TestFailureException("Wrong post mod for final (blue) triangle in all {}; got {}, wanted {}".format(i, modif.postMod.col.floatValue, (NUM_TRIANGLES_RED/255.0, 1.0, NUM_TRIANGLES_BLUE/255.0, 1.0)))
|
||||
|
||||
def check_modifs_consistent(self, modifs):
|
||||
# postmod of each should match premod of the next
|
||||
for i in range(len(modifs) - 1):
|
||||
a = value_selector(modifs[i].postMod.col)
|
||||
b = value_selector(modifs[i + 1].preMod.col)
|
||||
|
||||
if a != b:
|
||||
raise rdtest.TestFailureException(
|
||||
"postmod at {} primitive {}: {} doesn't match premod at {} primitive {}: {}".format(modifs[i].eventId,
|
||||
modifs[i].primitiveID,
|
||||
a,
|
||||
modifs[i + 1].eventId,
|
||||
modifs[i + 1].primitiveID,
|
||||
b))
|
||||
Reference in New Issue
Block a user