Set specialization constant size

This commit is contained in:
baldurk
2016-01-16 18:00:57 +01:00
parent c686dd2220
commit fa3043e5c1
+1
View File
@@ -102,6 +102,7 @@ void VulkanCreationInfo::Pipeline::Init(VulkanResourceManager *resourceMan, Vulk
Shader::SpecInfo spec;
spec.specID = maps[s].constantID;
spec.data = &shad.specdata[maps[s].offset];
spec.size = maps[s].size;
// ignore maps[s].size, assume it's enough for the type
shad.specialization.push_back(spec);
}