Output signature readwrite mask denotes unused, not used elements

* Credit to unbird from
  http://www.gamedev.net/topic/663475-renderdoc-weird-output-signatures/
  for identifying this :).
This commit is contained in:
baldurk
2014-12-06 20:58:37 +00:00
parent 1cf2a41cd7
commit fb8e6ac382
+1 -1
View File
@@ -51,7 +51,7 @@
TreelistView.TreeListColumn treeListColumn17 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("Type", "Type")));
TreelistView.TreeListColumn treeListColumn18 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("SystemValue", "System Value")));
TreelistView.TreeListColumn treeListColumn19 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("Mask", "Mask")));
TreelistView.TreeListColumn treeListColumn20 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("Used", "Used")));
TreelistView.TreeListColumn treeListColumn20 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("Unused", "Unused")));
TreelistView.TreeListColumn treeListColumn7 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("Name", "Name")));
TreelistView.TreeListColumn treeListColumn8 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("Index", "Index")));
TreelistView.TreeListColumn treeListColumn9 = ((TreelistView.TreeListColumn)(new TreelistView.TreeListColumn("Reg", "Reg")));