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https://github.com/baldurk/renderdoc.git
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Add a couple of missing glGet*s
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@@ -716,7 +716,9 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(GLuint, glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName));
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IMPLEMENT_FUNCTION_SERIALISED(GLint, glGetAttribLocation(GLuint program, const GLchar *name));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name));
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IMPLEMENT_FUNCTION_SERIALISED(void, glGetUniformfv(GLuint program, GLint location, GLfloat *params));
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@@ -186,6 +186,8 @@ struct GLHookSet
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PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
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PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
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PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
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@@ -193,6 +193,8 @@
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HookExtension(PFNGLGETUNIFORMBLOCKINDEXPROC, glGetUniformBlockIndex); \
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HookExtension(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation); \
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HookExtension(PFNGLGETACTIVEUNIFORMPROC, glGetActiveUniform); \
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HookExtension(PFNGLGETACTIVEUNIFORMNAMEPROC, glGetActiveUniformName); \
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HookExtension(PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC, glGetActiveUniformBlockName); \
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HookExtension(PFNGLGETACTIVEUNIFORMBLOCKIVPROC, glGetActiveUniformBlockiv); \
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HookExtension(PFNGLGETACTIVEUNIFORMSIVPROC, glGetActiveUniformsiv); \
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HookExtension(PFNGLGETACTIVEATTRIBPROC, glGetActiveAttrib); \
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@@ -798,6 +800,8 @@
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HookWrapper2(GLuint, glGetUniformBlockIndex, GLuint, program, const GLchar *, uniformBlockName); \
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HookWrapper2(GLint, glGetAttribLocation, GLuint, program, const GLchar *, name); \
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HookWrapper7(void, glGetActiveUniform, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
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HookWrapper5(void, glGetActiveUniformName, GLuint, program, GLuint, uniformIndex, GLsizei, bufSize, GLsizei *, length, GLchar *, uniformName); \
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HookWrapper5(void, glGetActiveUniformBlockName, GLuint, program, GLuint, uniformBlockIndex, GLsizei, bufSize, GLsizei *, length, GLchar *, uniformBlockName); \
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HookWrapper4(void, glGetActiveUniformBlockiv, GLuint, program, GLuint, uniformBlockIndex, GLenum, pname, GLint *, params); \
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HookWrapper5(void, glGetActiveUniformsiv, GLuint, program, GLsizei, uniformCount, const GLuint *, uniformIndices, GLenum, pname, GLint *, params); \
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HookWrapper7(void, glGetActiveAttrib, GLuint, program, GLuint, index, GLsizei, bufSize, GLsizei *, length, GLint *, size, GLenum *, type, GLchar *, name); \
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@@ -601,11 +601,21 @@ void WrappedOpenGL::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
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m_Real.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
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}
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void WrappedOpenGL::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
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{
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m_Real.glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
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}
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void WrappedOpenGL::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
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{
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m_Real.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
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}
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void WrappedOpenGL::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
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{
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m_Real.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
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}
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void WrappedOpenGL::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
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{
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m_Real.glGetActiveAttrib(program, index, bufSize, length, size, type, name);
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