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Don't create thumbnails until output has been created
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@@ -1327,10 +1327,10 @@ namespace renderdocui.Windows
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if (!CurrentTextureIsLocked || (CurrentTexture != null && m_TexDisplay.texid != CurrentTexture.ID))
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UI_OnTextureSelectionChanged();
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if (m_Output == null) return;
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UI_CreateThumbnails();
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if (m_Output == null) return;
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BoundResource[] RTs = Following.GetOutputTargets(m_Core);
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BoundResource Depth = Following.GetDepthTarget(m_Core);
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