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Extend list of supported GLES extensions
Add GL_EXT_multisampled_render_to_texture, GL_EXT_color_buffer_half_float and GL_EXT_color_buffer_float to the supported GLES extensions.
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committed by
Baldur Karlsson
parent
6099b242b5
commit
fbcf86cd59
@@ -774,11 +774,9 @@ void WrappedOpenGL::BuildGLESExtensions()
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m_GLESExtensions.push_back("GL_EXT_texture_compression_astc_decode_mode");
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m_GLESExtensions.push_back("GL_EXT_texture_compression_dxt1");
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m_GLESExtensions.push_back("GL_EXT_texture_compression_s3tc");
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m_GLESExtensions.push_back("GL_EXT_texture_cube_map_array");
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m_GLESExtensions.push_back("GL_EXT_texture_filter_anisotropic");
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m_GLESExtensions.push_back("GL_EXT_texture_filter_minmax");
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m_GLESExtensions.push_back("GL_EXT_robustness");
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m_GLESExtensions.push_back("GL_EXT_gpu_shader5");
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m_GLESExtensions.push_back("GL_EXT_separate_shader_objects");
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@@ -791,6 +789,9 @@ void WrappedOpenGL::BuildGLESExtensions()
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m_GLESExtensions.push_back("GL_EXT_shader_texture_lod");
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m_GLESExtensions.push_back("GL_EXT_shadow_samplers");
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m_GLESExtensions.push_back("GL_EXT_primitive_bounding_box");
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m_GLESExtensions.push_back("GL_EXT_multisampled_render_to_texture");
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m_GLESExtensions.push_back("GL_EXT_color_buffer_half_float");
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m_GLESExtensions.push_back("GL_EXT_color_buffer_float");
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// we'll be sorting the implementation extension array, so make sure the
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// sorts are identical so we can do the intersection easily
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