Don't try to display vertex buffer if we should be using generics

This commit is contained in:
baldurk
2018-09-25 18:20:27 +01:00
parent 2eb01151c3
commit fcb74d2f7c
+2 -2
View File
@@ -2177,7 +2177,7 @@ void BufferViewer::updatePreviewColumns()
m_VSInPosition.instanced = el.perinstance;
m_VSInPosition.instStepRate = el.instancerate;
if(el.buffer < vbs.count())
if(el.buffer < vbs.count() && !m_ModelVSIn->genericsEnabled[elIdx])
{
m_VSInPosition.vertexResourceId = vbs[el.buffer].resourceId;
m_VSInPosition.vertexByteStride = vbs[el.buffer].byteStride;
@@ -2203,7 +2203,7 @@ void BufferViewer::updatePreviewColumns()
m_VSInSecondary.instanced = el.perinstance;
m_VSInSecondary.instStepRate = el.instancerate;
if(el.buffer < vbs.count())
if(el.buffer < vbs.count() && !m_ModelVSIn->genericsEnabled[elIdx])
{
m_VSInSecondary.vertexResourceId = vbs[el.buffer].resourceId;
m_VSInSecondary.vertexByteStride = vbs[el.buffer].byteStride;