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Add a dialog for directly-launching pixel shader debug. Closes #3422
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2021-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "PixelDebugSelector.h"
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#include "Code/QRDUtils.h"
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#include "ui_PixelDebugSelector.h"
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PixelDebugSelector::PixelDebugSelector(ICaptureContext &ctx, QWidget *parent)
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: QDialog(parent), ui(new Ui::PixelDebugSelector), m_Ctx(ctx)
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{
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ui->setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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ui->x->setFont(Formatter::PreferredFont());
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ui->y->setFont(Formatter::PreferredFont());
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ui->primitive->setFont(Formatter::PreferredFont());
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ui->sample->setFont(Formatter::PreferredFont());
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ui->view->setFont(Formatter::PreferredFont());
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}
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PixelDebugSelector::~PixelDebugSelector()
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{
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delete ui;
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}
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void PixelDebugSelector::UpdateTarget()
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{
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const ActionDescription *action = m_Ctx.CurAction();
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if(!action)
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return;
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const PipeState &pipe = m_Ctx.CurPipelineState();
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ui->view->setMaximum(pipe.MultiviewBroadcastCount() - 1);
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ui->viewLabel->setVisible(ui->view->maximum() > 1);
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ui->view->setVisible(ui->view->maximum() > 1);
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uint32_t sampleCount = pipe.GetOverrideSampleCount();
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if(sampleCount == 0)
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{
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for(const Descriptor &d : pipe.GetOutputTargets())
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{
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const TextureDescription *tex = m_Ctx.GetTexture(d.resource);
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if(tex)
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sampleCount = qMax(sampleCount, tex->msSamp);
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}
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}
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ui->sample->setMaximum(pipe.GetOverrideSampleCount() - 1);
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ui->sampleLabel->setVisible(ui->sample->maximum() > 1);
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ui->sample->setVisible(ui->sample->maximum() > 1);
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}
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void PixelDebugSelector::on_selectedPixel_clicked()
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{
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rdcpair<int32_t, int32_t> sel = m_Ctx.GetTextureViewer()->GetPickedLocation();
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ui->x->setValue(sel.first);
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ui->y->setValue(sel.second);
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}
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void PixelDebugSelector::on_beginDebug_clicked()
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{
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DebugPixelInputs inputs;
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bool ok = false;
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inputs.primitive = ui->primitive->text().toUInt(&ok);
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if(!ok)
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inputs.primitive = ~0U;
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inputs.sample = ui->sample->value();
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inputs.view = ui->view->value();
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emit beginDebug(ui->x->value(), ui->y->value(), inputs);
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close();
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}
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void PixelDebugSelector::on_cancelDebug_clicked()
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{
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close();
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}
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