mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 09:30:44 +00:00
Add shader debug zoo test
* This includes SPIR-V tests to test specific opcodes.
This commit is contained in:
@@ -29,6 +29,7 @@ set(VULKAN_SRC
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vk/vk_sample_locations.cpp
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vk/vk_secondary_cmdbuf.cpp
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vk/vk_separate_depth_stencil_layouts.cpp
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vk/vk_shader_debug_zoo.cpp
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vk/vk_shader_editing.cpp
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vk/vk_simple_triangle.cpp
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vk/vk_spec_constants.cpp
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@@ -258,6 +258,7 @@
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<ClCompile Include="vk\vk_misaligned_dirty.cpp" />
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<ClCompile Include="vk\vk_multi_thread_windows.cpp" />
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<ClCompile Include="vk\vk_separate_depth_stencil_layouts.cpp" />
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<ClCompile Include="vk\vk_shader_debug_zoo.cpp" />
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<ClCompile Include="vk\vk_shader_editing.cpp" />
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<ClCompile Include="vk\vk_shader_isa.cpp" />
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<ClCompile Include="vk\vk_spec_constants.cpp" />
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@@ -472,6 +472,9 @@
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<ClCompile Include="gl\gl_multithread_rendering.cpp">
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<Filter>OpenGL\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_shader_debug_zoo.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -283,8 +283,13 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
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shaderc_compile_options_add_macro_definition(opts, it.first.c_str(), it.first.length(),
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it.second.c_str(), it.second.length());
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shaderc_compilation_result_t res = shaderc_compile_into_spv(
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shaderc, source_text.c_str(), source_text.size(), shader_kind, "inshader", entry_point, opts);
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shaderc_compilation_result_t res;
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if(lang == ShaderLang::spvasm)
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res = shaderc_assemble_into_spv(shaderc, source_text.c_str(), source_text.size(), opts);
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else
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res = shaderc_compile_into_spv(shaderc, source_text.c_str(), source_text.size(), shader_kind,
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"inshader", entry_point, opts);
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shaderc_compilation_status status = shaderc_result_get_compilation_status(res);
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@@ -336,14 +341,18 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
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for(auto it : macros)
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command_line += " -D" + it.first + "=" + it.second;
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switch(stage)
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// can't compile SPIR-V assembly if we specify a shader stage
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if(lang != ShaderLang::spvasm)
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{
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case ShaderStage::vert: command_line += " -fshader-stage=vert"; break;
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case ShaderStage::frag: command_line += " -fshader-stage=frag"; break;
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case ShaderStage::tesscontrol: command_line += " -fshader-stage=tesscontrol"; break;
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case ShaderStage::tesseval: command_line += " -fshader-stage=tesseval"; break;
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case ShaderStage::geom: command_line += " -fshader-stage=geom"; break;
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case ShaderStage::comp: command_line += " -fshader-stage=comp"; break;
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switch(stage)
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{
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case ShaderStage::vert: command_line += " -fshader-stage=vert"; break;
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case ShaderStage::frag: command_line += " -fshader-stage=frag"; break;
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case ShaderStage::tesscontrol: command_line += " -fshader-stage=tesscontrol"; break;
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case ShaderStage::tesseval: command_line += " -fshader-stage=tesseval"; break;
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case ShaderStage::geom: command_line += " -fshader-stage=geom"; break;
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case ShaderStage::comp: command_line += " -fshader-stage=comp"; break;
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}
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}
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if(target == SPIRVTarget::opengl)
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@@ -365,6 +374,12 @@ std::vector<uint32_t> CompileShaderToSpv(const std::string &source_text, SPIRVTa
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if(lang == ShaderLang::hlsl)
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command_line += " -D";
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if(lang == ShaderLang::spvasm)
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{
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TEST_ERROR("Can't compile SPIR-V assembly with glslangValidator");
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return ret;
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}
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for(auto it : macros)
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command_line += " -D" + it.first + "=" + it.second;
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@@ -61,7 +61,8 @@ enum class SPIRVTarget
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enum class ShaderLang
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{
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glsl,
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hlsl
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hlsl,
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spvasm,
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};
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enum class ShaderStage
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{
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@@ -0,0 +1,325 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Shader_Debug_Zoo, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Tests shader debugging on SPIR-V opcodes.";
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struct ConstsA2V
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{
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Vec3f pos;
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float zero;
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float one;
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float negone;
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};
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const char *vertex = R"EOSHADER(
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#version 430 core
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layout(location = 0) in vec3 pos;
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layout(location = 1) in float zero;
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layout(location = 2) in float one;
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layout(location = 3) in float negone;
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struct v2f
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{
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vec2 zeroVal;
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float tinyVal;
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float oneVal;
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float negoneVal;
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uint test;
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uint intval;
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};
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layout(location = 1) out flat v2f OUT;
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void main()
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{
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int test = gl_InstanceIndex;
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gl_Position = vec4(pos.x + pos.z * float(test), pos.y, 0.0, 1.0);
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OUT.zeroVal = zero.xx;
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OUT.oneVal = one;
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OUT.negoneVal = negone;
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OUT.test = test;
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OUT.tinyVal = one * 1.0e-30;
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OUT.intval = test + 7;
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}
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)EOSHADER";
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const char *pixel_glsl = R"EOSHADER(
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#version 460 core
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struct v2f
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{
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vec2 zeroVal;
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float tinyVal;
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float oneVal;
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float negoneVal;
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uint test;
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uint intval;
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};
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layout(location = 1) in flat v2f IN;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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if(IN.test == 0)
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{
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Color = vec4(1.0f, 2.0f, 3.0f, 4.0f);
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}
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else if(IN.test == 1)
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{
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Color = gl_FragCoord;
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}
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}
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)EOSHADER";
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const char *pixel_asm = R"EOSHADER(
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OpCapability Shader
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%glsl450 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %IN %Color %gl_FragCoord
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OpExecutionMode %main OriginUpperLeft
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OpDecorate %IN Flat
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OpDecorate %IN Location 1
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OpDecorate %Color Index 0
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OpDecorate %Color Location 0
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OpDecorate %gl_FragCoord BuiltIn FragCoord
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%void = OpTypeVoid
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%bool = OpTypeBool
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%float = OpTypeFloat 32
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%uint = OpTypeInt 32 0
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%int = OpTypeInt 32 1
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%float2 = OpTypeVector %float 2
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%float3 = OpTypeVector %float 3
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%float4 = OpTypeVector %float 4
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%mainfunc = OpTypeFunction %void
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%v2f = OpTypeStruct %float2 %float %float %float %uint %uint
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%_ptr_Input_v2f = OpTypePointer Input %v2f
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%_ptr_Input_uint = OpTypePointer Input %uint
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%_ptr_Input_float4 = OpTypePointer Input %float4
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%_ptr_Output_float4 = OpTypePointer Output %float4
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%IN = OpVariable %_ptr_Input_v2f Input
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%gl_FragCoord = OpVariable %_ptr_Input_float4 Input
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%Color = OpVariable %_ptr_Output_float4 Output
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%v2f_test_idx = OpConstant %int 4
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%uint_0 = OpConstant %uint 0
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%uint_1 = OpConstant %uint 1
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%float_0000 = OpConstantComposite %float4 %float_0 %float_0 %float_0 %float_0
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%float_1234 = OpConstantComposite %float4 %float_1 %float_2 %float_3 %float_4
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%main = OpFunction %void None %mainfunc
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%main_begin = OpLabel
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%test_ptr = OpAccessChain %_ptr_Input_uint %IN %v2f_test_idx
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%test = OpLoad %uint %test_ptr
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OpSelectionMerge %break None
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OpSwitch %test
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%default
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0 %test_0
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1 %test_1
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2 %test_2
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%test_0 = OpLabel
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%1 = OpVectorShuffle %float4 %float_0000 %float_1234 0 5 0 0
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OpStore %Color %1
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OpBranch %break
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%test_1 = OpLabel
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%2 = OpVectorShuffle %float4 %float_0000 %float_1234 7 6 0 1
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OpStore %Color %2
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OpBranch %break
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%test_2 = OpLabel
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%3 = OpVectorShuffle %float4 %float_0000 %float_1234 3 6 2 4
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OpStore %Color %3
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OpBranch %break
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%default = OpLabel
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OpStore %Color %float_0000
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OpBranch %break
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%break = OpLabel
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OpReturn
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OpFunctionEnd
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)EOSHADER";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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size_t lastTest = std::string(pixel_glsl).rfind("IN.test == ");
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lastTest += sizeof("IN.test == ") - 1;
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const uint32_t numGLSLTests = atoi(pixel_glsl + lastTest) + 1;
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const uint32_t numASMTests = 3;
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const uint32_t numTests = numGLSLTests + numASMTests;
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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static const uint32_t texDim = AlignUp(numTests, 64U) * 4;
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AllocatedImage img(this, vkh::ImageCreateInfo(texDim, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView imgview = createImageView(
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vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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vkh::RenderPassCreator renderPassCreateInfo;
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renderPassCreateInfo.attachments.push_back(
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vkh::AttachmentDescription(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL, VK_ATTACHMENT_LOAD_OP_CLEAR));
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})});
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VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
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VkFramebuffer framebuffer =
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createFramebuffer(vkh::FramebufferCreateInfo(renderPass, {imgview}, {texDim, 4}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = renderPass;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, ConstsA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, ConstsA2V, pos), vkh::vertexAttr(1, 0, ConstsA2V, zero),
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vkh::vertexAttr(2, 0, ConstsA2V, one), vkh::vertexAttr(3, 0, ConstsA2V, negone),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(pixel_glsl, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline glslpipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.stages[1] =
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CompileShaderModule(pixel_asm, ShaderLang::spvasm, ShaderStage::frag, "main");
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VkPipeline asmpipe = createGraphicsPipeline(pipeCreateInfo);
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float triWidth = 8.0f / float(texDim);
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ConstsA2V triangle[] = {
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{Vec3f(-1.0f, 1.0f, triWidth), 0.0f, 1.0f, -1.0f},
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{Vec3f(-1.0f, -1.0f, triWidth), 0.0f, 1.0f, -1.0f},
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{Vec3f(-1.0f + triWidth, -1.0f, triWidth), 0.0f, 1.0f, -1.0f},
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};
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(sizeof(triangle), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(triangle);
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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VkViewport v = {};
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v.maxDepth = 1.0f;
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v.width = (float)texDim;
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v.height = 4;
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VkRect2D s = {};
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s.extent.width = texDim;
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s.extent.height = 4;
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vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(renderPass, framebuffer, s,
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{vkh::ClearValue(0.0f, 0.0f, 0.0f, 0.0f)}),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, glslpipe);
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vkCmdSetViewport(cmd, 0, 1, &v);
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vkCmdSetScissor(cmd, 0, 1, &s);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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setMarker(cmd, "GLSL tests");
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vkCmdDraw(cmd, 3, numGLSLTests, 0, 0);
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v.x += numGLSLTests * 4;
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v.width -= v.x;
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, asmpipe);
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vkCmdSetViewport(cmd, 0, 1, &v);
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setMarker(cmd, "ASM tests");
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vkCmdDraw(cmd, 3, numASMTests, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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