mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-24 00:11:35 +00:00
Merge pull request #98 from valeriog-crytek/master
Fixed some GL issues
This commit is contained in:
@@ -171,6 +171,7 @@ enum GLChunkType
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DEPTH_FUNC,
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DEPTH_MASK,
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DEPTH_RANGE,
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DEPTH_RANGEF,
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DEPTH_RANGEARRAY,
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DEPTH_BOUNDS,
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PATCH_PARAMI,
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@@ -121,6 +121,7 @@ const char *GLChunkNames[] =
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"glDepthFunc",
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"glDepthMask",
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"glDepthRange",
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"glDepthRangef",
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"glDepthRangeArrayv",
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"glDepthBoundsEXT",
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"glPatchParameteri",
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@@ -582,14 +583,26 @@ void WrappedOpenGL::Present(void *windowHandle)
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{
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RDCGLenum prevReadBuf = eGL_BACK;
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GLint prevBuf = 0;
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GLint unpackBufBind = 0;
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GLint packBufBind = 0;
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GLint prevPackRowLen = 0;
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GLint prevPackSkipRows = 0;
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GLint prevPackSkipPixels = 0;
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GLint prevPackAlignment = 0;
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m_Real.glGetIntegerv(eGL_READ_BUFFER, (GLint *)&prevReadBuf);
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m_Real.glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, &prevBuf);
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m_Real.glGetIntegerv(eGL_PIXEL_PACK_BUFFER_BINDING, &unpackBufBind);
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m_Real.glGetIntegerv(eGL_PIXEL_PACK_BUFFER_BINDING, &packBufBind);
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m_Real.glGetIntegerv(eGL_PACK_ROW_LENGTH, &prevPackRowLen);
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m_Real.glGetIntegerv(eGL_PACK_SKIP_ROWS, &prevPackSkipRows);
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m_Real.glGetIntegerv(eGL_PACK_SKIP_PIXELS, &prevPackSkipPixels);
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m_Real.glGetIntegerv(eGL_PACK_ALIGNMENT, &prevPackAlignment);
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m_Real.glReadBuffer(eGL_BACK);
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m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, 0);
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m_Real.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, 0);
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m_Real.glBindBuffer(eGL_PIXEL_PACK_BUFFER, 0);
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m_Real.glPixelStorei(eGL_PACK_ROW_LENGTH, 0);
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m_Real.glPixelStorei(eGL_PACK_SKIP_ROWS, 0);
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m_Real.glPixelStorei(eGL_PACK_SKIP_PIXELS, 0);
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m_Real.glPixelStorei(eGL_PACK_ALIGNMENT, 1);
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thwidth = m_InitParams.width;
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thheight = m_InitParams.height;
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@@ -617,9 +630,13 @@ void WrappedOpenGL::Present(void *windowHandle)
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}
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}
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m_Real.glBindBuffer(eGL_PIXEL_UNPACK_BUFFER, unpackBufBind);
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m_Real.glBindBuffer(eGL_PIXEL_PACK_BUFFER, packBufBind);
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m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, prevBuf);
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m_Real.glReadBuffer(prevReadBuf);
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m_Real.glPixelStorei(eGL_PACK_ROW_LENGTH, prevPackRowLen);
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m_Real.glPixelStorei(eGL_PACK_SKIP_ROWS, prevPackSkipRows);
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m_Real.glPixelStorei(eGL_PACK_SKIP_PIXELS, prevPackSkipPixels);
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m_Real.glPixelStorei(eGL_PACK_ALIGNMENT, prevPackAlignment);
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}
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byte *jpgbuf = NULL;
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@@ -1175,6 +1192,9 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case DEPTH_RANGE:
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Serialise_glDepthRange(0, 0);
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break;
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case DEPTH_RANGEF:
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Serialise_glDepthRangef(0, 0);
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break;
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case DEPTH_RANGEARRAY:
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Serialise_glDepthRangeArrayv(0, 0, NULL);
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break;
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@@ -132,7 +132,11 @@ bool GLResourceManager::Serialise_InitialState(GLResource res)
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res = GLResource(MakeNullResource);
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}
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if(res.Namespace == eResVertexArray)
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if(res.Namespace == eResBuffer)
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{
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// Nothing to serialize
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}
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else if(res.Namespace == eResVertexArray)
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{
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VertexArrayInitialData data[16];
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@@ -37,7 +37,6 @@ class GLResourceManager : public ResourceManager<GLResource, GLResourceRecord>
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GLResourceManager(LogState state, Serialiser *ser, WrappedOpenGL *gl)
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: ResourceManager(state, ser), m_GL(gl), m_SyncName(1)
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{
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m_pSerialiser = NULL;
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}
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~GLResourceManager() {}
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@@ -468,7 +468,7 @@ FetchTexture GLReplay::GetTexture(ResourceId id)
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else if(tex.format.special)
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{
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tex.byteSize += GetByteSize(RDCMAX(1U, tex.width>>m), RDCMAX(1U, tex.height>>m), RDCMAX(1U, tex.depth>>m),
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(GLenum)fmt, (GLenum)fmt, 1);
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GetBaseFormat((GLenum)fmt), GetDataType((GLenum)fmt), 1);
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}
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else
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{
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@@ -80,6 +80,7 @@ size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type,
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case eGL_UNSIGNED_INT_8_8_8_8_REV:
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case eGL_UNSIGNED_INT_10_10_10_2:
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case eGL_UNSIGNED_INT_2_10_10_10_REV:
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case eGL_UNSIGNED_INT_10F_11F_11F_REV:
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return ((w*4 + alignAdd) & alignMask)*h*d;
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case eGL_DEPTH_COMPONENT16:
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return ((w*2 + alignAdd) & alignMask)*h*d;
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@@ -87,8 +88,10 @@ size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type,
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case eGL_DEPTH24_STENCIL8:
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case eGL_DEPTH_COMPONENT32:
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case eGL_DEPTH_COMPONENT32F:
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case eGL_UNSIGNED_INT_24_8:
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return ((w*4 + alignAdd) & alignMask)*h*d;
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case eGL_DEPTH32F_STENCIL8:
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case eGL_FLOAT_32_UNSIGNED_INT_24_8_REV:
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return ((w*5 + alignAdd) & alignMask)*h*d;
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default:
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RDCERR("Unhandled Byte Size type %d!", type);
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@@ -126,3 +129,193 @@ size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type,
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return 0;
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}
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GLenum GetBaseFormat(GLenum internalFormat)
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{
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switch(internalFormat)
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{
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case eGL_R8:
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case eGL_R8_SNORM:
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case eGL_R16:
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case eGL_R16_SNORM:
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case eGL_R16F:
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case eGL_R8I:
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case eGL_R8UI:
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case eGL_R16I:
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case eGL_R16UI:
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case eGL_R32I:
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case eGL_R32UI:
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case eGL_R32F:
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return eGL_RED;
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case eGL_RG8:
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case eGL_RG8_SNORM:
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case eGL_RG16:
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case eGL_RG16_SNORM:
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case eGL_RG16F:
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case eGL_RG32F:
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case eGL_RG8I:
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case eGL_RG8UI:
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case eGL_RG16I:
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case eGL_RG16UI:
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case eGL_RG32I:
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case eGL_RG32UI:
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return eGL_RG;
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case eGL_R3_G3_B2:
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case eGL_RGB4:
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case eGL_RGB5:
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case eGL_RGB565:
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case eGL_RGB8:
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case eGL_RGB8_SNORM:
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case eGL_RGB10:
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case eGL_RGB12:
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case eGL_RGB16:
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case eGL_RGB16_SNORM:
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case eGL_SRGB8:
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case eGL_RGB16F:
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case eGL_RGB32F:
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case eGL_R11F_G11F_B10F:
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case eGL_RGB9_E5:
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case eGL_RGB8I:
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case eGL_RGB8UI:
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case eGL_RGB16I:
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case eGL_RGB16UI:
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case eGL_RGB32I:
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case eGL_RGB32UI:
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return eGL_RGB;
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case eGL_RGBA2:
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case eGL_RGBA4:
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case eGL_RGB5_A1:
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case eGL_RGBA8:
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case eGL_RGBA8_SNORM:
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case eGL_RGB10_A2:
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case eGL_RGB10_A2UI:
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case eGL_RGBA12:
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case eGL_RGBA16:
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case eGL_RGBA16_SNORM:
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case eGL_SRGB8_ALPHA8:
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case eGL_RGBA16F:
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case eGL_RGBA32F:
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case eGL_RGBA8I:
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case eGL_RGBA8UI:
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case eGL_RGBA16I:
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case eGL_RGBA16UI:
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case eGL_RGBA32UI:
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case eGL_RGBA32I:
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return eGL_RGBA;
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case eGL_DEPTH_COMPONENT16:
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case eGL_DEPTH_COMPONENT24:
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case eGL_DEPTH_COMPONENT32:
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case eGL_DEPTH_COMPONENT32F:
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return eGL_DEPTH_COMPONENT;
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case eGL_DEPTH24_STENCIL8:
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case eGL_DEPTH32F_STENCIL8:
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return eGL_DEPTH_STENCIL;
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case eGL_STENCIL_INDEX1:
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case eGL_STENCIL_INDEX4:
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case eGL_STENCIL_INDEX8:
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case eGL_STENCIL_INDEX16:
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return eGL_STENCIL;
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}
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RDCERR("Unhandled Base Format case!");
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return eGL_NONE;
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}
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GLenum GetDataType(GLenum internalFormat)
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{
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switch(internalFormat)
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{
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case eGL_RGBA8UI:
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case eGL_RG8UI:
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case eGL_R8UI:
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case eGL_RGBA8:
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case eGL_RG8:
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case eGL_R8:
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case eGL_RGB8:
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case eGL_RGB8UI:
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return eGL_UNSIGNED_BYTE;
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case eGL_RGBA8I:
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case eGL_RG8I:
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case eGL_R8I:
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case eGL_RGBA8_SNORM:
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case eGL_RG8_SNORM:
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case eGL_R8_SNORM:
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case eGL_RGB8_SNORM:
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case eGL_SRGB8:
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case eGL_RGB8I:
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case eGL_SRGB8_ALPHA8:
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return eGL_BYTE;
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case eGL_RGBA16UI:
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case eGL_RG16UI:
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case eGL_R16UI:
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case eGL_RGBA16:
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case eGL_RG16:
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case eGL_R16:
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case eGL_RGB16:
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case eGL_RGB16UI:
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case eGL_DEPTH_COMPONENT16:
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return eGL_UNSIGNED_SHORT;
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case eGL_RGBA16I:
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case eGL_RG16I:
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case eGL_R16I:
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case eGL_RGBA16_SNORM:
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case eGL_RG16_SNORM:
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case eGL_R16_SNORM:
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case eGL_RGB16_SNORM:
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case eGL_RGB16I:
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return eGL_SHORT;
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case eGL_RGBA32UI:
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case eGL_RG32UI:
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case eGL_R32UI:
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case eGL_RGB32UI:
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case eGL_DEPTH_COMPONENT24:
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case eGL_DEPTH_COMPONENT32:
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return eGL_UNSIGNED_INT;
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case eGL_RGBA32I:
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case eGL_RG32I:
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case eGL_R32I:
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case eGL_RGB32I:
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return eGL_INT;
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case eGL_RGBA16F:
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case eGL_RG16F:
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case eGL_RGB16F:
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case eGL_R16F:
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return eGL_HALF_FLOAT;
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case eGL_RGBA32F:
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case eGL_RG32F:
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case eGL_R32F:
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case eGL_DEPTH_COMPONENT32F:
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return eGL_FLOAT;
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case eGL_R11F_G11F_B10F:
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return eGL_UNSIGNED_INT_10F_11F_11F_REV;
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case eGL_RGB10_A2UI:
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return eGL_INT_2_10_10_10_REV;
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case eGL_RGB10_A2:
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return eGL_UNSIGNED_INT_2_10_10_10_REV;
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case eGL_R3_G3_B2:
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return eGL_UNSIGNED_BYTE_3_3_2;
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case eGL_RGB4:
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case eGL_RGBA4:
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return eGL_UNSIGNED_SHORT_4_4_4_4;
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case eGL_RGB5:
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case eGL_RGB5_A1:
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return eGL_UNSIGNED_SHORT_5_5_5_1;
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case eGL_RGB565:
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return eGL_UNSIGNED_SHORT_5_6_5;
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case eGL_RGB10:
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return eGL_UNSIGNED_INT_10_10_10_2;
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case eGL_RGB9_E5:
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return eGL_UNSIGNED_INT_5_9_9_9_REV;
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case eGL_DEPTH24_STENCIL8:
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return eGL_UNSIGNED_INT_24_8;
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case eGL_DEPTH32F_STENCIL8:
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return eGL_FLOAT_32_UNSIGNED_INT_24_8_REV;
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case eGL_STENCIL_INDEX8:
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return eGL_UNSIGNED_BYTE;
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}
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RDCERR("Unhandled Data Type case!");
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return eGL_NONE;
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}
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@@ -30,6 +30,8 @@
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#include "driver/gl/gl_common.h"
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size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type, int align);
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GLenum GetBaseFormat(GLenum internalFormat);
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GLenum GetDataType(GLenum internalFormat);
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enum GLNamespace
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{
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@@ -506,9 +506,28 @@ void WrappedOpenGL::glDepthRange(GLdouble nearVal, GLdouble farVal)
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}
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}
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bool WrappedOpenGL::Serialise_glDepthRangef(GLfloat nearVal, GLfloat farVal)
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{
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SERIALISE_ELEMENT(GLfloat, n, nearVal);
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SERIALISE_ELEMENT(GLfloat, f, farVal);
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if(m_State <= EXECUTING)
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m_Real.glDepthRangef(n, f);
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return true;
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}
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void WrappedOpenGL::glDepthRangef(GLfloat nearVal, GLfloat farVal)
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{
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glDepthRange(nearVal, farVal);
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m_Real.glDepthRangef(nearVal, farVal);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(DEPTH_RANGEF);
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Serialise_glDepthRangef(nearVal, farVal);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
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@@ -118,6 +118,7 @@ struct CachedHookData
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// for safety (and because we don't need to), ignore these modules
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if(!_stricmp(modName, "kernel32.dll") ||
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!_stricmp(modName, "powrprof.dll") ||
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strstr(lowername, "msvcr") == lowername ||
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strstr(lowername, "msvcp") == lowername)
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return;
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Block a user