Pass back 'registers' for resource bindings in debug trace

This commit is contained in:
baldurk
2020-02-06 17:58:41 +00:00
parent 0e0ff8714c
commit fdb6617cb1
9 changed files with 276 additions and 105 deletions
+127 -49
View File
@@ -1889,89 +1889,103 @@ void ShaderViewer::updateDebugging()
}
}
rdcarray<BoundResourceArray> rw = m_Ctx.CurPipelineState().GetReadWriteResources(m_Stage);
rdcarray<BoundResourceArray> ro = m_Ctx.CurPipelineState().GetReadOnlyResources(m_Stage);
rdcarray<BoundResourceArray> roBinds = m_Ctx.CurPipelineState().GetReadOnlyResources(m_Stage);
bool tree = false;
for(int i = 0;
i < m_Mapping->readWriteResources.count() && i < m_ShaderDetails->readWriteResources.count();
i++)
for(int i = 0; i < m_Trace->readOnlyResources.count(); i++)
{
Bindpoint bind = m_Mapping->readWriteResources[i];
const ShaderVariable &ro = m_Trace->readOnlyResources[i];
if(varsMapped.contains(ro.name))
continue;
uint32_t idx = ro.value.u.x;
if(idx >= m_Mapping->readOnlyResources.size())
continue;
Bindpoint bind = m_Mapping->readOnlyResources[idx];
if(!bind.used)
continue;
int idx = rw.indexOf(bind);
int32_t bindIdx = roBinds.indexOf(bind);
if(idx < 0 || rw[idx].resources.isEmpty())
if(bindIdx < 0)
continue;
QString bindname = makeBindName(bind, false);
BoundResourceArray roBind = roBinds[bindIdx];
if(bind.arraySize == 1)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({bindname, m_ShaderDetails->readWriteResources[i].name,
lit("RW Resource"), ToQStr(rw[idx].resources[0].resourceId)});
new RDTreeWidgetItem({m_ShaderDetails->readOnlyResources[i].name, ro.name,
lit("Resource"), ToQStr(roBind.resources[0].resourceId)});
if(node)
ui->constants->addTopLevelItem(node);
}
else
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({bindname, m_ShaderDetails->readWriteResources[i].name,
new RDTreeWidgetItem({m_ShaderDetails->readOnlyResources[i].name, QString(),
QFormatStr("[%1]").arg(bind.arraySize), QString()});
for(uint32_t a = 0; a < bind.arraySize; a++)
node->addChild(new RDTreeWidgetItem(
{QFormatStr("%1[%2]").arg(bindname).arg(a), m_ShaderDetails->readWriteResources[i].name,
lit("Resource"), ToQStr(rw[idx].resources[a].resourceId)}));
tree = true;
node->addChild(new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(m_ShaderDetails->readOnlyResources[i].name).arg(a),
QFormatStr("%1[%2]").arg(ro.name).arg(a), lit("Resource"),
ToQStr(roBind.resources[a].resourceId),
}));
ui->constants->addTopLevelItem(node);
}
}
for(int i = 0;
i < m_Mapping->readOnlyResources.count() && i < m_ShaderDetails->readOnlyResources.count();
i++)
rdcarray<BoundResourceArray> rwBinds = m_Ctx.CurPipelineState().GetReadWriteResources(m_Stage);
for(int i = 0; i < m_Trace->readWriteResources.count(); i++)
{
Bindpoint bind = m_Mapping->readOnlyResources[i];
const ShaderVariable &rw = m_Trace->readWriteResources[i];
if(varsMapped.contains(rw.name))
continue;
uint32_t idx = rw.value.u.x;
if(idx >= m_Mapping->readWriteResources.size())
continue;
Bindpoint bind = m_Mapping->readWriteResources[idx];
if(!bind.used)
continue;
int idx = ro.indexOf(bind);
int32_t bindIdx = rwBinds.indexOf(bind);
if(idx < 0 || ro[idx].resources.isEmpty())
if(bindIdx < 0)
continue;
QString bindname = makeBindName(bind, true);
BoundResourceArray rwBind = rwBinds[bindIdx];
if(bind.arraySize == 1)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({bindname, m_ShaderDetails->readOnlyResources[i].name,
lit("Resource"), ToQStr(ro[idx].resources[0].resourceId)});
new RDTreeWidgetItem({m_ShaderDetails->readWriteResources[i].name, rw.name,
lit("Resource"), ToQStr(rwBind.resources[0].resourceId)});
if(node)
ui->constants->addTopLevelItem(node);
}
else
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({bindname, m_ShaderDetails->readOnlyResources[i].name,
m_ShaderDetails->readOnlyResources[i].name,
new RDTreeWidgetItem({m_ShaderDetails->readWriteResources[i].name, QString(),
QFormatStr("[%1]").arg(bind.arraySize), QString()});
for(uint32_t a = 0; a < bind.arraySize; a++)
node->addChild(new RDTreeWidgetItem(
{QFormatStr("%1[%2]").arg(bindname).arg(a), m_ShaderDetails->readOnlyResources[i].name,
lit("Resource"), ToQStr(ro[idx].resources[a].resourceId)}));
tree = true;
node->addChild(new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(m_ShaderDetails->readWriteResources[i].name).arg(a),
QFormatStr("%1[%2]").arg(rw.name).arg(a), lit("RW Resource"),
ToQStr(rwBind.resources[a].resourceId),
}));
ui->constants->addTopLevelItem(node);
}
@@ -2306,19 +2320,6 @@ void ShaderViewer::updateDebugging()
updateVariableTooltip();
}
QString ShaderViewer::makeBindName(Bindpoint &bind, bool readOnly)
{
QChar regChar(QLatin1Char('u'));
if(readOnly)
regChar = QLatin1Char('t');
if(m_Ctx.APIProps().pipelineType == GraphicsAPI::D3D12)
return QFormatStr("%1%2:%3").arg(regChar).arg(bind.bindset).arg(bind.bind);
else
return QFormatStr("%1%2").arg(regChar).arg(bind.bind);
}
RDTreeWidgetItem *ShaderViewer::makeSourceVariableNode(const SourceVariableMapping &l)
{
const ShaderDebugState &state = m_Trace->states[m_CurrentStep];
@@ -2367,6 +2368,54 @@ RDTreeWidgetItem *ShaderViewer::makeSourceVariableNode(const SourceVariableMappi
regNames += lit("-");
value += lit("?");
}
else if(r.type == DebugVariableType::ReadOnlyResource ||
r.type == DebugVariableType::ReadWriteResource)
{
const bool isReadOnlyResource = r.type == DebugVariableType::ReadOnlyResource;
const ShaderVariable *reg = GetRegisterVariable(r);
regNames = GetRegisterVariable(r)->name;
typeName = isReadOnlyResource ? lit("Resource") : lit("RW Resource");
rdcarray<BoundResourceArray> resList =
isReadOnlyResource ? m_Ctx.CurPipelineState().GetReadOnlyResources(m_Stage)
: m_Ctx.CurPipelineState().GetReadWriteResources(m_Stage);
uint32_t idx = reg->value.u.x;
if(isReadOnlyResource && idx >= m_Mapping->readOnlyResources.size())
continue;
if(!isReadOnlyResource && idx >= m_Mapping->readWriteResources.size())
continue;
Bindpoint bind = isReadOnlyResource ? m_Mapping->readOnlyResources[idx]
: m_Mapping->readWriteResources[idx];
int32_t bindIdx = resList.indexOf(bind);
if(bindIdx < 0)
continue;
BoundResourceArray res = resList[bindIdx];
if(bind.arraySize == 1)
{
value = ToQStr(res.resources[0].resourceId);
}
else
{
for(uint32_t a = 0; a < bind.arraySize; a++)
children.push_back(new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(localName).arg(a), QFormatStr("%1[%2]").arg(regNames).arg(a),
typeName, ToQStr(res.resources[a].resourceId),
}));
regNames = QString();
typeName = QFormatStr("[%1]").arg(bind.arraySize);
value = QString();
}
}
else
{
const ShaderVariable *reg = GetRegisterVariable(r);
@@ -2406,9 +2455,14 @@ RDTreeWidgetItem *ShaderViewer::makeSourceVariableNode(const SourceVariableMappi
{
if(((i + 1) % l.columns) == 0)
{
QString localBaseName = localName;
int dot = localBaseName.lastIndexOf(QLatin1Char('.'));
if(dot >= 0)
localBaseName = localBaseName.mid(dot + 1);
uint32_t row = (uint32_t)i / l.columns;
children.push_back(new RDTreeWidgetItem(
{QFormatStr("%1.row%2").arg(localName).arg(row), regNames, typeName, value}));
{QFormatStr("%1.row%2").arg(localBaseName).arg(row), regNames, typeName, value}));
regNames = QString();
value = QString();
}
@@ -2436,6 +2490,22 @@ const ShaderVariable *ShaderViewer::GetRegisterVariable(const DebugVariableRefer
return NULL;
}
else if(r.type == DebugVariableType::ReadOnlyResource)
{
for(int i = 0; i < m_Trace->readOnlyResources.count(); i++)
if(m_Trace->readOnlyResources[i].name == r.name)
return GetRegisterVariable(VariableCategory::ReadOnlyResource, i, 0);
return NULL;
}
else if(r.type == DebugVariableType::ReadWriteResource)
{
for(int i = 0; i < m_Trace->readWriteResources.count(); i++)
if(m_Trace->readWriteResources[i].name == r.name)
return GetRegisterVariable(VariableCategory::ReadWriteResource, i, 0);
return NULL;
}
else if(r.type == DebugVariableType::Constant)
{
for(int i = 0; i < m_Trace->constantBlocks.count(); i++)
@@ -2491,6 +2561,14 @@ const ShaderVariable *ShaderViewer::GetRegisterVariable(VariableCategory categor
if(index >= 0 && index < state.variables.count())
var = &state.variables[index];
break;
case VariableCategory::ReadOnlyResource:
if(index >= 0 && index < m_Trace->readOnlyResources.count())
var = &m_Trace->readOnlyResources[index];
break;
case VariableCategory::ReadWriteResource:
if(index >= 0 && index < m_Trace->readWriteResources.count())
var = &m_Trace->readWriteResources[index];
break;
default: break;
}
+2 -2
View File
@@ -50,6 +50,8 @@ enum class VariableCategory
Unknown,
Inputs,
Constants,
ReadOnlyResource,
ReadWriteResource,
Variables,
ByString,
};
@@ -266,8 +268,6 @@ private:
void updateDebugging();
QString makeBindName(Bindpoint &bind, bool readOnly);
RDTreeWidgetItem *makeSourceVariableNode(const SourceVariableMapping &l);
const ShaderVariable *GetRegisterVariable(const DebugVariableReference &r);
+14
View File
@@ -120,6 +120,18 @@ DOCUMENT(R"(Represents the category of debugging variable that a source variable
A constant buffer value, stored globally.
.. data:: ReadOnlyResource
A read-only resource, stored globally.
.. data:: ReadWriteResource
A read-write resource, stored globally.
.. data:: Constant
A constant buffer value, stored globally.
.. data:: Variable
A mutable variable, stored per state.
@@ -129,6 +141,8 @@ enum class DebugVariableType : uint8_t
Undefined,
Input,
Constant,
ReadOnlyResource,
ReadWriteResource,
Variable,
};
+16
View File
@@ -575,6 +575,22 @@ it may have been vectorised and flattened.
)");
rdcarray<ShaderVariable> constantBlocks;
DOCUMENT(R"(The read-only resource variables for this shader as a list of :class:`ShaderVariable`.
The 'value' of the variable is always a single unsigned integer, which is the bindpoint - an index
into the :data:`ShaderBindpointMapping.readOnlyResources` list, which can be used to look up the
other metadata as well as find the binding from the pipeline state.
)");
rdcarray<ShaderVariable> readOnlyResources;
DOCUMENT(R"(The read-write resource variables for this shader as a list of :class:`ShaderVariable`.
The 'value' of the variable is always a single unsigned integer, which is the bindpoint - an index
into the :data:`ShaderBindpointMapping.readWriteResources` list, which can be used to look up the
other metadata as well as find the binding from the pipeline state.
)");
rdcarray<ShaderVariable> readWriteResources;
DOCUMENT(R"(An optional list of :class:`SourceVariableMapping` indicating which high-level source
variables map to which debug variables and includes extra type information.
+4 -3
View File
@@ -1817,7 +1817,7 @@ ShaderDebugTrace D3D11Replay::DebugVertex(uint32_t eventId, uint32_t vertid, uin
GlobalState global;
global.PopulateGroupshared(dxbc->GetDXBCByteCode());
State initialState;
CreateShaderDebugStateAndTrace(initialState, ret, -1, dxbc, refl);
CreateShaderDebugStateAndTrace(initialState, ret, -1, dxbc, refl, vs->GetMapping());
AddCBuffersToDebugTrace(*dxbc->GetDXBCByteCode(), *GetDebugManager(), ret, rs->VS, refl,
vs->GetMapping());
@@ -2718,7 +2718,8 @@ void ExtractInputsPS(PSInput IN, float4 debug_pixelPos : SV_Position, uint prim
global.sampleEvalRegisterMask = sampleEvalRegisterMask;
State initialState;
CreateShaderDebugStateAndTrace(initialState, traces[destIdx], destIdx, dxbc, refl);
CreateShaderDebugStateAndTrace(initialState, traces[destIdx], destIdx, dxbc, refl,
ps->GetMapping());
AddCBuffersToDebugTrace(*dxbc->GetDXBCByteCode(), *GetDebugManager(), traces[destIdx], rs->PS,
refl, ps->GetMapping());
@@ -3007,7 +3008,7 @@ ShaderDebugTrace D3D11Replay::DebugThread(uint32_t eventId, const uint32_t group
GlobalState global;
global.PopulateGroupshared(dxbc->GetDXBCByteCode());
State initialState;
CreateShaderDebugStateAndTrace(initialState, ret, -1, dxbc, refl);
CreateShaderDebugStateAndTrace(initialState, ret, -1, dxbc, refl, cs->GetMapping());
AddCBuffersToDebugTrace(*dxbc->GetDXBCByteCode(), *GetDebugManager(), ret, rs->CS, refl,
cs->GetMapping());
+6 -4
View File
@@ -1579,7 +1579,8 @@ void ExtractInputsPS(PSInput IN, float4 debug_pixelPos : SV_Position, uint prim
global.PopulateGroupshared(dxbc->GetDXBCByteCode());
State initialState;
CreateShaderDebugStateAndTrace(initialState, traces[destIdx], destIdx, dxbc, refl);
CreateShaderDebugStateAndTrace(initialState, traces[destIdx], destIdx, dxbc, refl,
origPSO->PS()->GetMapping());
// Fetch constant buffer data from root signature
GatherConstantBuffers(m_pDevice, *dxbc->GetDXBCByteCode(), rs.graphics, refl,
@@ -1850,13 +1851,14 @@ ShaderDebugTrace D3D12Replay::DebugThread(uint32_t eventId, const uint32_t group
ShaderDebugTrace ret;
WrappedID3D12PipelineState *pso =
m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12PipelineState>(rs.pipe);
GlobalState global;
global.PopulateGroupshared(dxbc->GetDXBCByteCode());
State initialState;
CreateShaderDebugStateAndTrace(initialState, ret, -1, dxbc, refl);
CreateShaderDebugStateAndTrace(initialState, ret, -1, dxbc, refl, pso->CS()->GetMapping());
WrappedID3D12PipelineState *pso =
m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12PipelineState>(rs.pipe);
GatherConstantBuffers(m_pDevice, *dxbc->GetDXBCByteCode(), rs.compute, refl,
pso->CS()->GetMapping(), ret);
+102 -45
View File
@@ -4165,7 +4165,8 @@ void GlobalState::PopulateGroupshared(const DXBCBytecode::Program *pBytecode)
void CreateShaderDebugStateAndTrace(ShaderDebug::State &initialState, ShaderDebugTrace &trace,
int quadIdx, DXBC::DXBCContainer *dxbc,
const ShaderReflection &refl)
const ShaderReflection &refl,
const ShaderBindpointMapping &mapping)
{
initialState = ShaderDebug::State(quadIdx, &trace, dxbc->GetReflection(), dxbc->GetDXBCByteCode());
@@ -4217,14 +4218,14 @@ void CreateShaderDebugStateAndTrace(ShaderDebug::State &initialState, ShaderDebu
dst.columns = RDCMAX(dst.columns, v.columns);
{
SourceVariableMapping mapping;
mapping.name = sig.semanticIdxName;
if(mapping.name.empty() && sig.systemValue != ShaderBuiltin::Undefined)
mapping.name = ToStr(sig.systemValue);
mapping.type = v.type;
mapping.rows = 1;
mapping.columns = sig.compCount;
mapping.variables.reserve(sig.compCount);
SourceVariableMapping sourcemap;
sourcemap.name = sig.semanticIdxName;
if(sourcemap.name.empty() && sig.systemValue != ShaderBuiltin::Undefined)
sourcemap.name = ToStr(sig.systemValue);
sourcemap.type = v.type;
sourcemap.rows = 1;
sourcemap.columns = sig.compCount;
sourcemap.variables.reserve(sig.compCount);
for(uint16_t c = 0; c < 4; c++)
{
@@ -4234,11 +4235,11 @@ void CreateShaderDebugStateAndTrace(ShaderDebug::State &initialState, ShaderDebu
ref.name = v.name;
ref.type = DebugVariableType::Input;
ref.component = c;
mapping.variables.push_back(ref);
sourcemap.variables.push_back(ref);
}
}
trace.sourceVars.push_back(mapping);
trace.sourceVars.push_back(sourcemap);
}
}
@@ -4251,17 +4252,17 @@ void CreateShaderDebugStateAndTrace(ShaderDebug::State &initialState, ShaderDebu
trace.inputs.back().columns = 1;
{
SourceVariableMapping mapping;
mapping.name = "SV_Coverage";
mapping.type = VarType::UInt;
mapping.rows = 1;
mapping.columns = 1;
SourceVariableMapping sourcemap;
sourcemap.name = "SV_Coverage";
sourcemap.type = VarType::UInt;
sourcemap.rows = 1;
sourcemap.columns = 1;
DebugVariableReference ref;
ref.type = DebugVariableType::Input;
ref.name = trace.inputs.back().name;
mapping.variables.push_back(ref);
sourcemap.variables.push_back(ref);
trace.sourceVars.push_back(mapping);
trace.sourceVars.push_back(sourcemap);
}
}
}
@@ -4327,14 +4328,14 @@ void CreateShaderDebugStateAndTrace(ShaderDebug::State &initialState, ShaderDebu
{
if(type == DXBCBytecode::TYPE_OUTPUT)
{
SourceVariableMapping mapping;
mapping.name = sig.semanticIdxName;
if(mapping.name.empty() && sig.systemValue != ShaderBuiltin::Undefined)
mapping.name = ToStr(sig.systemValue);
mapping.type = v.type;
mapping.rows = 1;
mapping.columns = sig.compCount;
mapping.variables.reserve(sig.compCount);
SourceVariableMapping sourcemap;
sourcemap.name = sig.semanticIdxName;
if(sourcemap.name.empty() && sig.systemValue != ShaderBuiltin::Undefined)
sourcemap.name = ToStr(sig.systemValue);
sourcemap.type = v.type;
sourcemap.rows = 1;
sourcemap.columns = sig.compCount;
sourcemap.variables.reserve(sig.compCount);
for(uint16_t c = 0; c < 4; c++)
{
@@ -4344,58 +4345,114 @@ void CreateShaderDebugStateAndTrace(ShaderDebug::State &initialState, ShaderDebu
ref.type = DebugVariableType::Variable;
ref.name = v.name;
ref.component = c;
mapping.variables.push_back(ref);
sourcemap.variables.push_back(ref);
}
}
trace.sourceVars.push_back(mapping);
trace.sourceVars.push_back(sourcemap);
}
else
{
SourceVariableMapping mapping;
SourceVariableMapping sourcemap;
if(sig.systemValue == ShaderBuiltin::DepthOutput)
{
mapping.name = "SV_Depth";
mapping.type = VarType::Float;
sourcemap.name = "SV_Depth";
sourcemap.type = VarType::Float;
}
else if(sig.systemValue == ShaderBuiltin::DepthOutputLessEqual)
{
mapping.name = "SV_DepthLessEqual";
mapping.type = VarType::Float;
sourcemap.name = "SV_DepthLessEqual";
sourcemap.type = VarType::Float;
}
else if(sig.systemValue == ShaderBuiltin::DepthOutputGreaterEqual)
{
mapping.name = "SV_DepthGreaterEqual";
mapping.type = VarType::Float;
sourcemap.name = "SV_DepthGreaterEqual";
sourcemap.type = VarType::Float;
}
else if(sig.systemValue == ShaderBuiltin::MSAACoverage)
{
mapping.name = "SV_Coverage";
mapping.type = VarType::UInt;
sourcemap.name = "SV_Coverage";
sourcemap.type = VarType::UInt;
}
else if(sig.systemValue == ShaderBuiltin::StencilReference)
{
mapping.name = "SV_StencilRef";
mapping.type = VarType::UInt;
sourcemap.name = "SV_StencilRef";
sourcemap.type = VarType::UInt;
}
// all these variables are 1 scalar component
mapping.rows = 1;
mapping.columns = 1;
sourcemap.rows = 1;
sourcemap.columns = 1;
DebugVariableReference ref;
ref.type = DebugVariableType::Variable;
ref.name = v.name;
mapping.variables.push_back(ref);
sourcemap.variables.push_back(ref);
trace.sourceVars.push_back(mapping);
trace.sourceVars.push_back(sourcemap);
}
}
}
// Set the number of constant buffers in the trace, but assignment happens later
size_t numCBuffers = dxbc->GetReflection()->CBuffers.size();
trace.constantBlocks.resize(numCBuffers);
trace.constantBlocks.resize(refl.constantBlocks.size());
struct ResList
{
DebugVariableType varType;
const rdcarray<Bindpoint> &binds;
const rdcarray<ShaderResource> &resources;
const char *regChars;
rdcarray<ShaderVariable> &dst;
};
ResList lists[2] = {
{
DebugVariableType::ReadOnlyResource, mapping.readOnlyResources, refl.readOnlyResources,
"tT", trace.readOnlyResources,
},
{
DebugVariableType::ReadWriteResource, mapping.readWriteResources, refl.readWriteResources,
"uU", trace.readWriteResources,
},
};
for(ResList &list : lists)
{
// add the registers for the resources that are used
list.dst.reserve(list.binds.size());
for(size_t i = 0; i < list.binds.size(); i++)
{
const Bindpoint &b = list.binds[i];
const ShaderResource &r = list.resources[i];
if(!b.used)
continue;
rdcstr identifier;
if(dxbc->GetDXBCByteCode()->IsShaderModel51())
identifier = StringFormat::Fmt("%c%zu", list.regChars[1], i);
else
identifier = StringFormat::Fmt("%c%u", list.regChars[0], b.bind);
ShaderVariable reg(identifier, (uint32_t)i, 0U, 0U, 0U);
reg.columns = 1;
SourceVariableMapping sourcemap;
sourcemap.name = r.name;
sourcemap.type = r.variableType.descriptor.type;
sourcemap.rows = r.variableType.descriptor.rows;
sourcemap.columns = r.variableType.descriptor.columns;
DebugVariableReference ref;
ref.type = list.varType;
ref.name = reg.name;
sourcemap.variables.push_back(ref);
trace.sourceVars.push_back(sourcemap);
list.dst.push_back(reg);
}
}
}
void AddCBufferToDebugTrace(const DXBCBytecode::Program &program, ShaderDebugTrace &trace,
+2 -1
View File
@@ -359,7 +359,8 @@ private:
void CreateShaderDebugStateAndTrace(ShaderDebug::State &initialState, ShaderDebugTrace &trace,
int quadIdx, DXBC::DXBCContainer *dxbc,
const ShaderReflection &refl);
const ShaderReflection &refl,
const ShaderBindpointMapping &mapping);
void AddCBufferToDebugTrace(const DXBCBytecode::Program &program, ShaderDebugTrace &trace,
const ShaderReflection &refl, const ShaderBindpointMapping &mapping,
const ShaderDebug::BindingSlot &slot, bytebuf &cbufData);
+3 -1
View File
@@ -393,12 +393,14 @@ void DoSerialise(SerialiserType &ser, ShaderDebugTrace &el)
{
SERIALISE_MEMBER(inputs);
SERIALISE_MEMBER(constantBlocks);
SERIALISE_MEMBER(readOnlyResources);
SERIALISE_MEMBER(readWriteResources);
SERIALISE_MEMBER(sourceVars);
SERIALISE_MEMBER(states);
SERIALISE_MEMBER(hasSourceMapping);
SERIALISE_MEMBER(lineInfo);
SIZE_CHECK(128);
SIZE_CHECK(176);
}
template <typename SerialiserType>