mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-29 13:20:54 +00:00
glUseProgramStages should always go into pipeline record
This commit is contained in:
@@ -583,19 +583,12 @@ void WrappedOpenGL::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuin
|
||||
SCOPED_SERIALISE_CONTEXT(USE_PROGRAMSTAGES);
|
||||
Serialise_glUseProgramStages(pipeline, stages, program);
|
||||
|
||||
if(m_State == WRITING_CAPFRAME)
|
||||
{
|
||||
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramPipeRes(pipeline));
|
||||
RDCASSERT(record);
|
||||
record->AddChunk(scope.Get());
|
||||
|
||||
GLResourceRecord *progrecord = GetResourceManager()->GetResourceRecord(ProgramRes(program));
|
||||
record->AddParent(progrecord);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ContextRecord->AddChunk(scope.Get());
|
||||
}
|
||||
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(ProgramPipeRes(pipeline));
|
||||
RDCASSERT(record);
|
||||
record->AddChunk(scope.Get());
|
||||
|
||||
GLResourceRecord *progrecord = GetResourceManager()->GetResourceRecord(ProgramRes(program));
|
||||
record->AddParent(progrecord);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user