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Fix python binding consistency with wrong naming scheme
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@@ -1346,7 +1346,7 @@ bool ShaderViewer::stepBack()
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if(IsFirstState())
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break;
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if(m_Trace->lineInfo[GetCurrentState().nextInstruction].sourceEqual(oldLine))
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if(m_Trace->lineInfo[GetCurrentState().nextInstruction].SourceEqual(oldLine))
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continue;
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break;
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@@ -1357,7 +1357,7 @@ bool ShaderViewer::stepBack()
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// now since a line can have multiple instructions, keep stepping (looking forward) until we
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// reach the first instruction with an identical line info
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while(!IsFirstState() &&
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m_Trace->lineInfo[GetPreviousState().nextInstruction].sourceEqual(oldLine))
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m_Trace->lineInfo[GetPreviousState().nextInstruction].SourceEqual(oldLine))
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{
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applyBackwardsChange();
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@@ -1398,7 +1398,7 @@ bool ShaderViewer::stepNext()
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if(IsLastState())
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break;
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if(m_Trace->lineInfo[GetCurrentState().nextInstruction].sourceEqual(oldLine))
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if(m_Trace->lineInfo[GetCurrentState().nextInstruction].SourceEqual(oldLine))
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continue;
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break;
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