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https://github.com/baldurk/renderdoc.git
synced 2026-09-22 21:55:52 +00:00
Test handling of residency refcounting and placed resources on D3D12
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@@ -71,7 +71,52 @@ float4 main() : SV_Target0
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dev->CreateConstantBufferView(NULL, m_CBVUAVSRV->GetCPUDescriptorHandleForHeapStart());
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ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
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ID3D12ResourcePtr ib = MakeBuffer().Data(indices);
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ID3D12HeapPtr ibHeap;
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{
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D3D12_HEAP_DESC heapDesc;
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heapDesc.SizeInBytes = 4096;
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heapDesc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
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heapDesc.Alignment = 0;
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heapDesc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapDesc.Properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapDesc.Properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapDesc.Properties.CreationNodeMask = 1;
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heapDesc.Properties.VisibleNodeMask = 1;
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CHECK_HR(dev->CreateHeap(&heapDesc, __uuidof(ID3D12Heap), (void **)&ibHeap));
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}
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ID3D12Pageable *ibHeapPageable = (ID3D12Pageable *)ibHeap.GetInterfacePtr();
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ID3D12ResourcePtr ib;
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{
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D3D12_RESOURCE_DESC desc;
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desc.Alignment = 0;
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desc.DepthOrArraySize = 1;
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desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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desc.Format = DXGI_FORMAT_UNKNOWN;
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desc.Height = 1;
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desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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desc.Width = sizeof(indices);
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desc.MipLevels = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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CHECK_HR(dev->CreatePlacedResource(ibHeap, 0, &desc, D3D12_RESOURCE_STATE_COMMON, NULL,
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__uuidof(ID3D12Resource), (void **)&ib));
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}
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SetBufferData(ib, D3D12_RESOURCE_STATE_COMMON, (const byte *)indices, sizeof(indices));
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// test residency refcounting
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ID3D12Pageable *vbPageable = (ID3D12Pageable *)vb.GetInterfacePtr();
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dev->MakeResident(1, &vbPageable);
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dev->MakeResident(1, &vbPageable);
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dev->MakeResident(1, &vbPageable);
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dev->Evict(1, &vbPageable);
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dev->Evict(1, &vbPageable);
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dev->Evict(1, &vbPageable);
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ID3D12RootSignaturePtr sig = MakeSig({
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// table that's larger than the descriptor heap we'll bind
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@@ -361,7 +406,14 @@ float4 main() : SV_Target0
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GPUSync();
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}
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// keep vertex/index buffer evicted across presents
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dev->Evict(1, &vbPageable);
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dev->Evict(1, &ibHeapPageable);
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Present();
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dev->MakeResident(1, &vbPageable);
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dev->MakeResident(1, &ibHeapPageable);
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}
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return 0;
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