* For the most part the interface is stl-compatible, but we have a few
little changes of our own for convenience.
* This class is still needed after deleting the C# UI, because we don't
want to pass C++ stl structs over module boundaries and possibly run
into hard to diagnose incompatibilities.
* The former is only needed inside tp_init of a new object. Instead when
we want to pass in and own a pointer, we use SWIG_POINTER_OWN.
* This also removes the need to pass 'self' all the way down in
ConvertToPy which tidies up a lot of code.
* This allows a buidler to customise from e.g. /usr/lib/librenderdoc.so
to /usr/lib/renderdoc/librenderdoc.so - which is harmless since the
library is 'private' and not intended to be linked against directly.
* Instead of checking on the filename, we look for a specially named
exported symbol somewhere in a module that's already loaded.
* This allows us to mark the python module as a replay program, so if
it's loaded into the python interpreter it will be able to use the
replay API.
* The bug seems to happen if two raw strings concatenated together are
large enough, so instead we pass them as separate parameters to a
different macro then concatenate them inside the macro.
* In future we could handle async exceptions by storing the exception
information in a std::function derived object (instead of the separate
ExceptionHandling that lives on the stack) and query it out in a new
WaitForInvoke function maybe. Right now we just print the exception
to the output log and abort the callback.
* Even if we don't have pyside2 to treat qwidgets as full objects and
access their methods and data, we still need to be able to pass around
the QWidget* as an opaque pointer to be able to use the API properly.
* This change falls back to just using SWIG's default opaque pointer
wrapping and unwrapping when pyside2 isn't available.
* The error handling code will be OK if a NULL parameter was passed in
but during cleanup it will go through tempdealloc, so we need to check
that the pointer is actually valid.
* This really isn't ideal as it means the python module will only work
with that specific major.minor version of python, when it could in
theory work with any python version above 3.2 or so, depending on what
features are used.
* Since we're not distributing these modules yet though, add this
linking to support -Wl,--no-undefined.
* Added a couple of utility macros to help with the conversion. lit() is
paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
* This is only relevant for static qrenderdoc builds where the python
used isn't the system python, so it needs to locate its libs.
Otherwise the system libpython3.so and libs will be used.
* If it's called every write then it risks spamming the system with
signals and locking the UI thread with constant writes. Checking and
flushing output every 100ms is sufficient.
* In python globals aren't really global, they're just module-level
variables. So to find our _renderdoc_internal we have to potentailly
walk the stack if we're inside another module until we get to the
globals dict we set up.
* Generally this means removing ref out parameters and instead returning
values. In a couple of cases we will want to avoid copies in future
either by returning const references (e.g. to the pipeline state which
is immutable).
* At the same time, some pointless bool return values that were always
true and didn't indicate errors have been removed. They can be added
again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
handle taking the return value and doing a copy into an out parameter
still for compatibility.