* Most of the main entry points that can fail with relevant reasons now has a
way of specifying a message to return with it. This message can be displayed
to the user to give more information or context about an error.
* The defaults can be configured from the settings menu, and there's a new "Open
Capture with Options" menu option to open a capture with different options
temporarily.
* We split the "update available" off to a top-level menu item, instead
of a sub-item under Help. This gives explicit text saying an update is
available.
* Change the icon from an hourglass to a slightly more 'updatey' image.
* We now re-cehck every week even if an update is marked available. That
way people who delay for longer than it takes to release a new version
will get the latest when they do update. It also gives them a reminder
every week so that hopefully those delayers will be less common!
* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal
startup to display the dialog and send the report.
* The flow has been simplified to have less text and an easier time to
just click through and send.
* On the first report, the user is gently nudged to enter their email
address for contact and by default the email is saved for next time.
They're not nagged more than once about this.
* Optionally the user can select to upload the capture. This is always
default off, and there is a confirmation dialog making sure the user
intended to select it.
* After the bug is reported, a unique URL is generated and returned
which the user can then click back on to see if there's any update. By
default the UI will also remember the URL and check it every couple
of days and alert the user in the help menu that there's an update.
* In future one of the notes items would be for gathered hardware info.
Not automatically, but with one button press the full configuration
can be embedded.
* Log is an overloaded term since it can also mean the debug log. We now
consistently refer to capture files as capture files or just captures
for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
public interfaces exposed to python needed to be renamed, and it made
more sense just to make everything consistent.
* Whether there's a sensible way to define a tab closing shortcut is
unclear at the moment - there isn't a single set of tabs, so just
closing the most recently highlighted panel could be quite
unintuitive.
* We forward a different range of ports to each device so we can pick
and choose which to communicate with based on its index.
* The index is encoded in the 'hostname' like so: adb:X:deviceidhere
* Whenever we want to interact with an android device we always specify
the device, never leave it to a default.
* QShortcut falls down on duplicates. It can have activatedAmbiguously
events, but these happen in arbitrary order and the shortcuts on
menu items just swallow the ambiguous activate so it's not useful.
* Instead we just let MainWindow pick up ShortcutOverride events and
consult a mapping of which shortcuts to use. We can use a smarter
selection method to choose the more 'local' shortcut if two shortcuts
that conflict exist.
* Unfortunately scintilla assumes its headers are all in the search path
so where possible we only add those folders when compiling scintilla
source, not our own.
* GUIInvoke helper changed to use QMetaObject::invokeMethod which works
on threads better.
* LambdaThread helper class now has a thread member, it doesn't derive
from thread (this seems to be recommended practice).