Commit Graph
1475 Commits
Author SHA1 Message Date
baldurk 01893b9896 Use context helpers for pixel history 2026-09-11 21:17:18 +01:00
baldurk ca682d6d34 Use context helpers for pixel debugging 2026-09-11 21:17:17 +01:00
baldurk 3452ba8ffd Use context helpers for thread debugging 2026-09-11 21:17:17 +01:00
baldurk e6948a8c7e Check for degenerate debug traces in process_trace 2026-09-11 21:17:17 +01:00
baldurk 191597b27c Don't allow find_*_source_var to return None
* Almost all callers expect a return value, so better to raise an exception
  inside and make it non-optional return
2026-09-11 21:17:17 +01:00
baldurk ae019398cb Remove checks for shader debuggability
* All APIs now support shader debugging by default and we assume/require all
  shaders in tests to be debuggable.
2026-09-11 21:17:17 +01:00
baldurk 04af66d71f Check for failed ShaderDebugTrace centrally
* We don't expect the debug to fail entirely and if it does we can throw a test
  failure
2026-09-11 21:17:16 +01:00
baldurk 031212e916 Use context helpers for vertex debugging 2026-09-11 21:17:16 +01:00
baldurk d9c72e7651 Include context information for pixel history and shader debug attempts 2026-09-11 21:17:16 +01:00
baldurk 2a0989ba9a Use local helper function for setting current EID
* This lets the testcase track the current EID and print it when a failure
  happens
2026-09-11 19:19:27 +01:00
baldurk 4fffe30bd4 Allow adding custom log outputs that aren't filenames 2026-09-11 19:19:26 +01:00
baldurk d7cbb743e4 Set more tests to use common check_vertex_debug() helper 2026-09-11 19:19:26 +01:00
baldurk fc27cf0deb Add ability to run tests in parallel 2026-09-11 19:19:26 +01:00
baldurk 73545f0a51 Fix failed test movement for truncated logs 2026-09-11 17:27:36 +01:00
baldurk 8b492631c4 Allow multi-word test names in javascript processing 2026-09-11 17:27:36 +01:00
baldurk 3cc984148c Put demos temp files in each demo's tmp directory 2026-09-11 17:27:36 +01:00
baldurk d827d9be95 Pick default python module when running tests on windows 2026-09-11 15:04:05 +01:00
baldurk 748e089b15 Fix remaining static analysis identified issues in python test code
* This includes:
  - Incorrect comparisons
  - Missing type annotations where it can't be inferred
  - Variable shadowing and bad use
  - Unused imports
  - asserts for non-None on types
* Passes clean on strict pyright checking except for
  `reportMissingParameterType`, `reportUnusedVariable`, and
  `reportOptionalMemberAccess` which are all too spammy and low value to be
  worth addressing.
2026-09-11 15:04:05 +01:00
baldurk 1409c071a9 Split apart util.value_compare_diff to have better type annotation 2026-09-11 15:04:05 +01:00
baldurk 12636a1607 Switch from str.format to f-strings in tests
* These were available for python 3.6 too so was never any reason not to use
  them except not being aware they existed.
2026-09-11 15:04:04 +01:00
baldurk 62e38bc249 Use helper config struct in Draw_Zoo instead of untyped dict 2026-09-11 15:04:04 +01:00
baldurk 796b68c1a8 Unify code to check mesh/task data against reference
* Also change the task payload data layout to match meshes, with one 'vertex'
  (payload) per task thread
2026-09-11 15:04:04 +01:00
baldurk ec36d155bc Remove redundant type annotations
* These come from long ago when using PyCharm with not as good type checking and
  with renderdoc module stubs that were incomplete so needed help identifying
  types.
2026-09-11 15:04:04 +01:00
baldurk 79a5086a0c Handle assert failures in logger directly, remove TestCase.check
* assert is handled specially by the type checker so we don't want to have
  duplicate self.check / assert
* The original reason for TestCase.check was to print the assertion message but
  this can be handled by checking for the AssertionError exception
2026-09-11 15:04:03 +01:00
baldurk fd55020165 Add helper for checking vertex debugging matches postvs
* There are a few 'extras' here as the uses aren't quite uniform, but they are
  close enough it makes sense to have a common helper
2026-09-11 15:04:03 +01:00
baldurk 60c83d0483 Add mkdir for wsl build 2026-09-11 10:47:15 +01:00
baldurk 7282ec87a7 Explicitly call msiexec.exe as WSL doesn't auto-check .exe suffix 2026-09-11 09:57:48 +01:00
baldurk db6440a859 Check that zip and msi contents match in build process 2026-09-10 11:39:39 +01:00
baldurk 903447260a Fix copy-paste error in 64-bit installer 2026-09-10 10:55:04 +01:00
baldurk 6a61a89797 Add missing libffi/shiboken2 files to installer manifests 2026-09-09 22:50:46 +01:00
Jake Turner 033ce407b4 VK_Resource_Usage tweaks
- give names to: Queue, Framebuffer, Swapchain Image, Swapchain Image View, Shader Modules
- rename "barrerCmdSubmitFence" -> "barrierCmdSubmitFence"
- add a marker "Barrier Command Submit Fence"
2026-09-09 15:24:59 +01:00
Jake Turner 30c78d389a Add VulkanGraphicsTest::setName() overload for VkQueue & VkShaderModule 2026-09-09 15:24:59 +01:00
Jake Turner d08b53fd64 In Vk_Resource_Usage Python compute EIDs and reduce hard coded EIDs 2026-09-09 15:24:59 +01:00
Jake Turner 0c69b86d7c D3D12_Execute_Indirect: skip checking all overlays inside the large EI
Inside the large EI draw with a count of 256: only check a few EIDs at the start and end of that EI.
Reduces the test time and the EIDs being skipped are not exercising different code paths during replay.
2026-09-09 15:17:00 +01:00
Jake Turner 356684b378 D3D12_Execute_Indirect Increase count buf draw count to 256
A small stress test to exercise RenderDoc resolving of EI actions during loading
2026-09-06 19:48:14 +01:00
baldurk 69a9c09ecd Use correct clear colour for UINT discard texture 2026-08-26 09:23:58 +01:00
baldurk 30c817486e Fix bad casts on overlay texture pixel picking 2026-08-25 15:29:58 +01:00
baldurk 752543e0fe Don't test 1D block compressed textures in vulkan texture zoo 2026-08-25 13:19:05 +01:00
baldurk 1a3e8c79bf Loosen precision requirements on vulkan shader debugging
* Test 185 does repeated pow() calls and the precision difference seems to
  accumulate on mesa drivers at least.
2026-08-24 23:25:58 +01:00
baldurk fc50157566 Use 0.5 for depth-equal test so it works on various precisions 2026-08-24 17:46:21 +01:00
baldurk 57a0d90aac Ensure we have a depth buffer for GL depth bounds test 2026-08-24 17:04:14 +01:00
baldurk e43b7c14d3 Use correct path for python libs in package 2026-08-15 13:40:26 +01:00
baldurk 02636139fd Update Qt download link in docker script 2026-08-15 13:22:58 +01:00
baldurk 4728158bcf Update docker build to compile python 3.8 for linux builds 2026-08-15 13:16:28 +01:00
baldurk 0f50ff29c5 Update installer config to expect python 3.8 2026-08-13 21:05:12 +01:00
baldurk 1416d92b09 Use properties consistently for custom dependency paths on windows
* This removes the (now undocumented) python env vars, and the never documented
  Qt env vars. We add new build script arguments to specify these paths.
2026-08-13 21:05:12 +01:00
baldurk 950568fb8f Rename previous/next to previousAction/nextAction in ActionDescription
* swig internally creates 'next' member which we normally want to avoid, so
  prevent shadowing here by using a distinct name.
2026-08-13 17:46:47 +01:00
baldurk 3f653cfbf2 Remove RENDERDOC_GetDefaultCaptureOptions, initialise in constructor 2026-08-13 17:46:46 +01:00
baldurk 388f914b3a Add a script for building a pythonXY.zip
* This is the only thing missing from an installed version of python to be able
  to build against it, so it's convenient to rebuild it instead of fetching it
  separately from the embeddable distribution
2026-08-13 17:46:39 +01:00
Jake Turner e807742444 Tweak RenderPass setup/usage in VK_Resource_Usage
Use the mainWindow RenderPass everywhere
2026-08-10 07:25:32 +01:00