baldurk
4abbfd9169
Add documentation for run-to-sample or run-to-NaN/infinity buttons
2017-02-23 14:53:54 +00:00
baldurk
c587e24509
Add documentation of network capture & replay workflow
2016-08-30 14:39:04 +02:00
baldurk
b74ad435e5
Add a 1:1 (zoom 100%) button. Refs #272
2016-05-26 23:58:58 +02:00
baldurk
8bc80b41b0
Various improvements/tweaks/missing bits/extra links
...
* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk
f40afe5792
Renaming Attaching.png -> Injecting.png
2016-05-14 20:55:18 +02:00
baldurk
8bf41ab8c9
Add Vulkan to documentation where relevant.
2016-02-09 22:39:22 +01:00
baldurk
65a3ed0df0
Document that pixel history events show up in the timeline bar
2015-07-19 00:44:37 +02:00
baldurk
85b2b3a275
Add bookmarks bar to documentation.
2015-07-19 00:00:14 +02:00
baldurk
a50445781f
Updated documentation to reflect latest changes and features
...
* Also in many places OpenGL is now advertised as full support, since it
is pretty close by now and needs people to jump on it full-time and
use it in anger.
2015-02-27 13:18:54 +00:00
Baldur Karlsson
9fda74fc07
Add a button on the texture viewer that flips the tex in Y
...
* Useful for systems that render OpenGL upside down with a final flip,
for example.
2014-07-28 10:28:28 +01:00
baldurk
c38affcded
Initial commit of existing code.
...
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00