Commit Graph

7282 Commits

Author SHA1 Message Date
baldurk 08147dfa66 Rename public property to match python-esque naming scheme 2018-04-25 21:30:22 +01:00
baldurk ae454edb03 JDWP compile fixes for linux 2018-04-25 20:49:13 +01:00
baldurk becfe157b4 Experimental fix to allow for JDWP connections with different ID sizes 2018-04-25 19:11:06 +01:00
baldurk 460ab48645 Escape a literal '&' in filenames, to not create accidental shortcuts 2018-04-25 19:11:05 +01:00
baldurk f87338dc0e Add support for VK_EXT_vertex_attribute_divisor 2018-04-25 19:11:04 +01:00
baldurk 5695f3e76f Set up conservative rasterization pNext when setting up pipeline info 2018-04-25 19:11:03 +01:00
baldurk af94c429ea Only enable counters when we detect the relevant vendor
* This avoids problem if the vendor counter library has problems on init
  on non-vendor hardware, rather than just bailing out/claiming no
  support.
2018-04-25 19:11:02 +01:00
baldurk f1ec9b9e81 Check for and enable fragmentStoresAndAtomics feature for quad overdraw 2018-04-25 19:11:00 +01:00
baldurk 99ebebec1f Don't overflow to negative ints with VKXX, 99.99 is high enough 2018-04-25 19:10:59 +01:00
baldurk 168d98bbde Add support for VK_AMD_buffer_marker extension 2018-04-25 19:10:58 +01:00
baldurk 6ba2045e27 Remove comments about 'free' SPIR-V extensions
* They're out of date and not useful anyway
2018-04-25 19:10:55 +01:00
baldurk 1bbb99d649 Add support for VK_EXT_global_priority just ignoring for now
* In future we could serialise (but perhaps not apply?) the global
  priority pNext struct
2018-04-25 19:10:54 +01:00
baldurk 048d2c4f4e Bring RenderDoc window to foreground when event is selected from RGP 2018-04-25 19:10:52 +01:00
baldurk 2d0f675ca8 Add socket-based interop with RGP and profile embedding in captures 2018-04-25 19:10:51 +01:00
baldurk 79637f6caa Expose which drivers support RGP, and add command to create RGP profile 2018-04-25 19:10:50 +01:00
baldurk ce83144723 Add begin/end markers around replay region for RGP to capture from 2018-04-25 19:10:49 +01:00
baldurk d016aacb92 Add wrapper around RGP interface to expose to replay drivers 2018-04-25 19:10:47 +01:00
baldurk b0f4aebaa9 Commit RGP dependencies, building in separate project
* This is:
  - GPUOpen-Tools/DevDriverTools @ 92b3e34
  - GPUOpen-Tools/common-lib-amd-ADL @ 99cb60e
2018-04-25 10:44:53 +01:00
baldurk cbc01342a8 Expose VK_KHR_external_fence* extensions. Closes #742 2018-04-24 19:24:17 +01:00
baldurk ca38fb1a85 Implement extension VK_KHR_maintenance3.
* Not much to do here - this extension only exposes some queries, which
  we just need to ensure we can pass along and unwrap.
2018-04-24 19:24:16 +01:00
baldurk a1f5dbdaa6 Implement extension VK_KHR_maintenance2. Closes #818 2018-04-24 19:24:09 +01:00
baldurk bbc0581e7e Implement support VK_EXT_conservative_rasterization. Closes #898 2018-04-24 19:23:51 +01:00
baldurk e9a47112d4 Prepare for actually serialising pNext pointers in structs
* Any struct with a pNext pointer gets a Deserialise function, to clean
  up any dynamically allocated chains.
* The mechanism is as follows:
  - On writing, walk the pNext chain (assuming there is one) and skip
    any structs we don't care to serialise.
  - When we reach a struct we do want to serialise, save a nullable (i.e
    optional) VkStructureType* for it, then recurse and serialise the
    nullable casted struct.
  - If there is no pNext (or none we care about) we serialise a NULL
    VkStructureType*
  - On reading, we serialise the VkStructureType*. If it's NULL, rename
    it to look like a void *pNext = NULL.
  - If it's not NULL, use the structure type to serialise a nullable
    struct of the right type, and recurse.
* The pNext chain is dynamically allocated, which is why it gets cleaned
  up in the Deserialise() function.
2018-04-24 19:23:32 +01:00
baldurk 0fbeace478 Implement VK_KHR_bind_memory2 2018-04-24 15:57:44 +01:00
baldurk 8e0fd077a1 Report support for several SPIR-V side extensions
* These extensions don't need any special support from us, and only
  affect the SPIR-V consumption.
* The list of extensions is:
  - VK_KHR_16bit_storage
  - VK_KHR_relaxed_block_layout
  - VK_KHR_storage_buffer_storage_class
  - VK_KHR_variable_pointers
2018-04-24 15:45:26 +01:00
baldurk 4879f6da6e Mark which members of VkDescriptorImageInfo are valid to serialise
* We need to pass flags down from the parent struct to know, since it
  depends on the type of descriptor. This could happen in any case, but
  is most likely for templated descriptor updates where the memory that
  is referenced could be garbage.
2018-04-24 14:45:42 +01:00
baldurk ffa1920af8 Mark descriptors as referenced when updated, even if unused
* Previously we did this because unused descriptors don't have to be
  updated, but for consistency with templated updates we mark them ref'd
  now (although the contents are still not referenced until bound).
2018-04-24 14:42:08 +01:00
baldurk d9b038f7a6 Fix logic for adding extra 'API calls' marker in at end of cmd buffers
* This accounts for any non-draw API calls that happened in the command
  buffer just before it was ended.
2018-04-24 14:42:07 +01:00
baldurk 39d7bb3808 Don't hook all modules when loading an API set 2018-04-24 14:42:06 +01:00
baldurk 0442c46aff Implement VK_KHR_descriptor_update_template. Closes #934 2018-04-24 14:42:05 +01:00
baldurk ad887b1922 Allow for complex extension dependencies (i.e. two exts needed for func)
* This is fairly common with extension overlaps/interactions. Instead of
  having just one extension condition for a function, allow &&.
2018-04-24 14:42:01 +01:00
baldurk 8b2d943556 Handle extension promotion to core when detecting enabled extensions 2018-04-24 14:41:59 +01:00
baldurk 94548886eb Implement VK_KHR_push_descriptor extension. Closes #905 2018-04-24 14:41:57 +01:00
baldurk ad5a0d7417 Update to split vulkan headers from 1.1.73.0 SDK 2018-04-23 18:15:20 +01:00
baldurk 4f32e62886 Align shader tooltips to account for negative 9-digit ints. Closes #964 2018-04-23 14:04:56 +01:00
baldurk 1096025963 If normal patching fails, try to use glslang to preprocess GLSL
* We need to patch in fixed blocks, so we can try to use glslang to
  preprocess away confusing code, and then do the patching on the
  pre-processed output. This has a risk of affecting the results but it
  can be a last-ditch attempt which is better than having no separable
  program to reflect at all.
2018-04-20 17:23:52 +01:00
baldurk af4dbcd29b Don't reference in-progress command buffer recordings. Closes #925
* When pulling in command buffers, we want to include their allocation
  chunk and descriptor pool. Previously we did this by marking their
  record as referenced, however this had the problem where if the
  application started recording new commands into that command buffer
  before the record was referenced and processed, the capture would
  include those chunks without any of the proper references etc.
* To avoid this, we take advantage of the fact that the allocation chunk
  is already stored in a separate record so that it doesn't get thrown
  away every time the command buffer is baked. We can instead directly
  reference this record when pulling in at submit time.
2018-04-20 16:40:18 +01:00
baldurk 550f4f4424 Add extra column of empty data for unbound sampler row 2018-04-20 16:37:00 +01:00
baldurk 172e937206 Pass through and display format for texel buffer views. Closes #957 2018-04-20 15:40:21 +01:00
baldurk cbf7239607 Fix GL binding applying re-sort permutation to binding points 2018-04-20 15:40:20 +01:00
baldurk 342d86242b Fix incorrect interpretation of spec text in unpack state. Closes #952 2018-04-20 15:40:20 +01:00
baldurk 4312953ab8 Make sure to init PostVS buffers before fetching
* Normally a mesh rendering replay output would do this implicitly when
  an event is selected, but if accessing purely through script this may
  not happen, so we should initialise it ourselves here.
* If it's already init'd, it's almost free to call again.
2018-04-20 15:40:20 +01:00
baldurk 9f07b073dc Fix vector iterator invalidation properly - store as index and restore
* The previous fix was insufficient, the iterator being at end() is only
  one way push_back can invalidate it, the other is if the array being
  expanded is large enough (or things are just right) that the vector
  resizes.
2018-04-20 15:40:20 +01:00
baldurk 701fd0282a Only append comparison/min/max status to filter, don't replace 2018-04-20 15:40:20 +01:00
baldurk 557dc71d42 Only add cache as derived resource if it's non-NULL 2018-04-20 15:40:20 +01:00
tabi.katalin f84eb1f180 Get default Activity on Android 6.0
"cmd package resolve-activity" is only available from Android 7.0. Pre Android 7.0 we can use "pm dump <packagename>" to get the default Activity name.
2018-04-19 18:13:16 +01:00
scottmarsland e7dec9e5ae Fixed the removal of the device frame capturer in vkDestroyInstance. 2018-04-18 15:41:32 +01:00
baldurk 6e152884ce Concatenate GL shader sources before attempting to separable-patch
* Since we search for #version, if it appears in a separate source
  string from the rest of the shader, we fail to find the right place to
  insert the patch blocks. If we concatenate first, it makes it easier.
2018-04-13 17:01:07 +01:00
baldurk 8f3b2d9b60 Enable GL_DEBUG_OUTPUT_SYNCHRONOUS to work around nvidia driver bug
* Some queries around VAOs and index buffers don't work correctly
  without this flag set.
2018-04-13 16:43:45 +01:00
baldurk e51a14f18a Fix display of RTVs and DSVs in D3D12 pipeline state viewer 2018-04-13 16:43:44 +01:00