Commit Graph

11158 Commits

Author SHA1 Message Date
baldurk 152db57598 Default A8 textures to show the alpha channel only 2020-07-15 11:50:56 +01:00
baldurk b0f4a11b98 Test glBindBuffersBase doesn't crash when passed NULL 2020-07-14 18:00:50 +01:00
baldurk 79e460f3e6 Test that we can change entry point names when editing shaders in vulkan 2020-07-14 17:58:10 +01:00
baldurk 7ebe4e5ac1 Add test that GL state isn't trashed by initial contents or overlay 2020-07-14 17:52:40 +01:00
baldurk a395ec8560 Increase GL_Large_Buffer test to check >2GB buffer 2020-07-14 17:22:01 +01:00
baldurk 1df39247fa Fix access to render state in D3D12
* We need to copy the external-facing m_RenderState into the partial command
  buffer's state for partial replay, in case it was modified externally.
* Also when accessing the render state inside a drawcall callback we need to use
  the command buffer's local state, not m_RenderState which isn't updated until
  the replay completes.
2020-07-14 14:08:54 +01:00
baldurk ec6627af03 Use our own isinf/isnan over compiler provided ones that are unreliable
* Due to standards nonsense the availability of isinf/isnan in C++ is quite
  complex and varies a lot between compilers. Trying to access them reliably is
  quite brittle and they're easy to implement with bit-inspection of float
  patterns, so we do that instead.
2020-07-14 13:24:36 +01:00
baldurk eabfb9b074 Remove isnan call that's seemingly impossible to call portably 2020-07-13 21:04:38 +01:00
baldurk cf867816ab Experimental compressonator compile fix 2020-07-13 20:54:48 +01:00
baldurk 00580031fc Add more ignored warnings on compressonator 2020-07-13 20:29:32 +01:00
baldurk 55c248e44a Disable warning on GCC in compressonator code 2020-07-13 20:12:05 +01:00
baldurk 7a7b33014b Fix case of BC7 file 2020-07-13 19:33:08 +01:00
baldurk 9c4d01833c Compile fixes 2020-07-13 18:36:59 +01:00
baldurk 02a54be6ad When replaying resource discards fill with explicit pattern. Closes #284
* This helps catches cases where a discarded image is accidentally used and in
  many cases may still have valid data. Particularly on Vulkan this is relevant
  for DONT_CARE renderpass load and store ops.
2020-07-13 17:29:11 +01:00
baldurk bc4a803605 Add usage entries for discards. Closes #1951 2020-07-12 10:52:10 +01:00
baldurk 0d026a43d6 Remove CompType::Double
* This is a leftover artifact from before we had general extended type support
  and double was the only non-32 bit type we handled. Now we support most type
  formats so doubles are just CompType::Float with 8 byte width
2020-07-12 10:52:10 +01:00
baldurk 6dd09ed2cb Allow 3D textures to be bound to framebuffers with layers 2020-07-12 10:52:10 +01:00
baldurk da0e18dbac Fix some issues with glClearTexImage and glClearFramebuffer 2020-07-12 10:52:10 +01:00
baldurk 9a2c49210a Track command list state for all replayed command lists
* This allows us to have up-to-the-command correct state even for command lists
  that aren't the partial one.
2020-07-12 10:52:10 +01:00
baldurk bd484d85de Fix bug in Compressonator BC6 options setting 2020-07-12 10:52:10 +01:00
baldurk a0b3bffda6 Display slices in texture details in GL pipeline state view 2020-07-12 10:52:10 +01:00
baldurk 75fc8140c1 Fix marker regions before command buffers are started 2020-07-12 10:52:10 +01:00
baldurk 88591c35fd Collapse large arrays if no dynamic use information is available 2020-07-12 10:52:10 +01:00
baldurk 37612a426d Use non-debug runtime for all builds of the renderdocui stub 2020-07-12 10:52:10 +01:00
baldurk d1d84d22b0 Don't print error if struct stride is exactly matched 2020-07-12 10:52:10 +01:00
baldurk f0fe801d27 Specify RC include paths instead of using a macro for the output path
* This fixes an issue with builds failing when the path contains some characters
  RC doesn't like for some reason, even if it's quoted.
2020-07-12 10:51:51 +01:00
Marcin Ślusarz 4c40549b32 Use actual size of Intel performance counters metadata.
Fixes exporting of performance counter values to CSV.
2020-07-09 23:31:37 +01:00
Omar El Sheikh c15078b900 Added Scoped Storage Support for Android
Updated permissions for the renderdoccmd app based on which version of
android the app is running on
**WRITE_EXTERNAL_STORAGE for <R
**MANAGE_EXTERNAL_STORAGE for >=R

Updated the Java portion of renderdoccmd to check/request the correct
permission based on android version

Changed the file path for renderdoc files on Android based on the
version of Android the connected device is running
**/sdcard/Android/data/$PACKAGE_NAME for <R
**/sdcard/Android/media/$PACKAGE_NAME for >=R
2020-07-09 14:29:41 +01:00
Aliya Pazylbekova efafd0b766 Vulkan Pixel History: add high level comments 2020-07-07 18:15:09 +01:00
baldurk f8326b9149 Accept VS reformatting of vcxproj 2020-07-06 17:29:21 +01:00
baldurk da512e172f Respect existing types for primitive ID/sample ID when shader debugging 2020-07-06 17:29:00 +01:00
baldurk 3b6cfd4926 Add some more marker regions for self-hosted captures 2020-07-06 17:26:21 +01:00
baldurk 9f2fdd6d64 Show view in vulkan pipeline state view when significant 2020-07-06 13:27:10 +01:00
baldurk 3f089b0c92 Don't treat binds with 0 stageMask as completely empty
* We can still highlight them as empty the same as we do for insufficiently
  sized constant buffers, but we should display the proper resource contents.
2020-07-06 13:26:49 +01:00
baldurk 5aed791c13 Don't mark unused binds with 0 stageFlags
* It's a reasonable mistake for someone to have a bind they care about with 0
  stageFlags
2020-07-06 12:16:17 +01:00
baldurk 5891a950ca Add option to dump bindless feedback shaders 2020-07-06 12:15:33 +01:00
baldurk c10089c94b Invert y display for vulkan with negative viewport height. Closes #1971 2020-07-06 11:20:23 +01:00
baldurk 02c1669a4d Better handle failures inside nested test sections 2020-07-06 11:14:02 +01:00
baldurk 97ea5df002 Fix tracking of topologies during load for drawcalls 2020-07-06 10:47:00 +01:00
baldurk 4b7e1babc3 Force inline subpass contents when replaying outside of normal flow 2020-07-03 19:55:51 +01:00
baldurk 75020628a4 Only read exactly the right number of bytes for SPDB file data 2020-07-03 19:19:28 +01:00
baldurk 02ece87e9f Fix natvis display for heap-allocated rdcstr capacity 2020-07-03 19:19:08 +01:00
baldurk 6b2bfdb3a9 32-bit compile fix 2020-07-03 17:18:31 +01:00
baldurk 35854957db Add support for VK_EXT_extended_dynamic_state 2020-07-03 15:43:00 +01:00
baldurk dd8c63d13c Don't lock around calling RunCommand(). Closes #1970 2020-07-03 13:02:06 +01:00
baldurk acd53cba72 Fix unsigned/signed comparison with new VK_MAKE_VERSION 2020-07-02 18:14:34 +01:00
baldurk 4c885f0ebf Update official vulkan headers to 1.2.145 2020-07-02 17:40:21 +01:00
baldurk c8d75f57d9 Fix remote server version calculation 2020-07-02 17:19:07 +01:00
baldurk c7f3f3a54f Use precise occlusion queries where possible
* Since we only want boolean results this shouldn't be necessary but it may work
  around some driver issues and give more reliable results.
2020-07-02 15:35:11 +01:00
baldurk ceb20f11cb Make pixel history test more forgiving with comparison epsilon 2020-07-02 15:10:02 +01:00