Commit Graph

131 Commits

Author SHA1 Message Date
baldurk 1e41875479 Clamp currentIndex from Qt which can come back as -1 in some cases
* If this gets propagated far enough and used as an index it can cause
  crashes, so we clamp to 0 when we know the value should be
  non-negative.
2017-10-24 12:56:31 +01:00
baldurk 42abaf2b4f Prefer using VK_AMD_shader_info to disassemble when available. 2017-10-23 15:05:29 +01:00
Marton Tamas a018deb19f added pvrtc support 2017-09-29 12:11:16 +01:00
baldurk 4e092940fc Fix formatting of string to not append an int interpreted as a QChar 2017-09-13 14:49:42 +01:00
baldurk b1031c8036 Remove samplers from ReadOnlyResources array, put them in their own list 2017-08-31 18:34:17 +01:00
baldurk 346419f7a6 Change compile flags from uint32_t to string key/value pairs
* For D3D this is overkill as we just stuff the uint32_t flags into a
  string. However for SPIR-V this will let us store the parameters from
  an OpModuleProcessed.
2017-08-30 11:56:42 +01:00
baldurk c17d4c7869 Fix texture saving not propagating the right settings 2017-08-29 13:29:25 +01:00
baldurk 00e06d8ff1 Make display rendering colours theme-aware.
* In particular this removes hard-coded checkerboard colours that don't
  look right on dark themes.
2017-08-28 18:50:17 +01:00
baldurk e85c8d19bf Combine 'special' with 'specialFormat' as single resource format type
* There was no good reason to have a flag indicating if the special
  format was valid or not. Now it's a single enum, with a value
  'Regular' indicating that the compCount/compWidth/compType fully
  describe the format itself.
* This makes code patterns easier as you no longer need to check for
  special then check for specialFormat, you can just test the type
  directly.
2017-08-24 10:37:16 +01:00
baldurk 981436b75f Don't pass around string name of ResourceFormat, request it when needed 2017-08-18 19:37:16 +01:00
baldurk 4c24b0f28f Remove use of ToQStr to convert rdctype::str to QString 2017-08-18 14:13:22 +01:00
baldurk d57cc1b188 Add more consistency to docking panels and widgets
* Dock panels shouldn't have any frame border or anything like that.
* They should have an external margin of 3 pixels at their border,
  but then no further margins on the layouts (like sub-controls for
  the pipeline state views.
* Toolbars should be Raised & Panel frames. Later we'll replace them
  with actual QToolBars to better customise the painting.
2017-07-28 19:06:46 +01:00
baldurk fbeb57baf6 Don't change background colour if the QColorDialog was aborted 2017-07-25 09:23:17 +01:00
baldurk 8adde662fd Save target of clear calls that don't clear currently bound targets
* This prevents the UI from showing confusing results when the currently
  bound state doesn't match what's being cleared.
2017-07-17 11:33:50 +01:00
baldurk 76cfcd5601 Highlight resources/history from other parts of the UI in timeline bar 2017-07-14 19:57:14 +01:00
baldurk d44528794a Change qrenderdoc icons to Farm-Fresh, to add high-DPI versions. 2017-06-19 16:17:20 +01:00
baldurk ac885b1882 Fix handling for a couple of cases where we need device pixel co-ords
* When interacting with the C++ UI we have to use device pixels, so
  multiply/divide by the device pixel ratio.
2017-06-19 16:17:20 +01:00
baldurk f9c9adedf3 Use logo.svg instead of icon.ico in qrenderdoc
* This means we don't need to distribute the ico reading qt plugin
2017-06-13 14:56:40 +01:00
baldurk 7fe267d548 Only add log viewer at the end of constructors, so the window is ready
* Otherwise if OnLogFileLoaded gets called while adding the log viewer
  the window might be partially constructed and crash.
2017-06-09 12:08:39 +01:00
baldurk c95f7c4cea Add default copy-paste handlers for RDListWidget and RDTreeWidget 2017-05-30 16:13:41 +01:00
baldurk 6d08766792 Set ToolWindowManager::AlwaysDisplayFullTabs on texture viewer displays 2017-05-30 12:39:16 +01:00
baldurk 158bc4d583 Update code for new toolwindowmanager 2017-05-29 13:31:28 +01:00
baldurk 5986f209e1 Use Formatter::Format for formatting hex numbers 2017-05-15 10:11:55 +01:00
baldurk 3bd6adddc8 Implement right-click-to-toggle on channels buttons 2017-05-10 17:20:40 +01:00
baldurk 1ca55a8237 Add an optional 'rgb' specifier to colour buffer cells backgrounds
* When opening a texture as a buffer we can make use of this.
2017-05-10 17:20:37 +01:00
baldurk ab432f24fc Implement the UI option for preferring monospaced font 2017-05-04 20:36:46 +01:00
baldurk a744316838 Rename overlay from 'Clipping' to 'Histogram Clipping' to clarify 2017-05-03 20:00:09 +01:00
baldurk 0ecc6ca877 Enable QT_NO_CAST_FROM_ASCII & QT_NO_CAST_TO_ASCII
* Added a couple of utility macros to help with the conversion. lit() is
  paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
2017-05-02 22:58:12 +01:00
baldurk c2690b8211 Remove some cases where resources were being loaded and parsed @ runtime 2017-04-27 19:47:49 +01:00
baldurk dd2f6eb88a Don't delete objects allocated in renderdoc module outside it. 2017-04-27 19:47:49 +01:00
baldurk fee690b844 Don't remove an empty list of paths - Qt warns about it 2017-04-27 19:47:48 +01:00
baldurk ea1dbc27f9 Remove parent widget parameter from shader view/edit/debug functions 2017-04-18 14:57:48 +01:00
baldurk a2a96a556c Tweak a few things in the pipeline state & config interfaces
* Remove reference out parameters that aren't a good fit for python
  bindings, and change a few names to make a better interface.
2017-04-18 14:57:48 +01:00
baldurk 494086f40d Rename RenderManager to ReplayManager 2017-04-18 14:57:48 +01:00
baldurk 6930841705 Rename ReplayRenderer to ReplayController
* It's not a renderer, it's an interface to controlling the replay and
  any 'renderer' type work actually happens in ReplayOutput.
2017-04-18 14:57:47 +01:00
baldurk f6c045f473 Refactor public interface to be less strict C and more python friendly
* Generally this means removing ref out parameters and instead returning
  values. In a couple of cases we will want to avoid copies in future
  either by returning const references (e.g. to the pipeline state which
  is immutable).
* At the same time, some pointless bool return values that were always
  true and didn't indicate errors have been removed. They can be added
  again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
  allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
  handle taking the return value and doing a copy into an out parameter
  still for compatibility.
2017-04-18 14:57:46 +01:00
baldurk 094c4164dc Refactor qrenderdoc to provide stable, clean and deliberate API
* Note, this API is still in-flux and beta, so there may still be some
  more changes before it's 'stable', and even then it will still be
  subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
  internals that don't need to be visible, and means the actual API is
  easier to work with.
* We also use this API to reduce inter-dependencies between different
  windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
  Qt style camelCase methods.

# Conflicts:
#	qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
#	qrenderdoc/Windows/TextureViewer.cpp
2017-04-18 14:57:43 +01:00
baldurk 637d4089e2 Rename colour to color in public API code
* Following the principle of least surprise, color tends to be more
  commonly used in APIs and graphics code even outside the USA.
2017-04-18 14:57:37 +01:00
baldurk 0ad5709df3 Remove poorly chosen 'Fetch' prefix from a few data structures.
* This goes all the way back to the first iterations where these were
  the only structures and 'Fetch' referred to them returning data from
  the core code to the UI.
2017-04-18 14:57:36 +01:00
baldurk ce4a99b7b8 Rename ShaderResource::IsSRV to a more generic IsReadOnly property 2017-04-18 14:57:35 +01:00
baldurk d40fc8471d Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
2017-04-18 14:57:33 +01:00
baldurk 5f3b75739d Don't try to view buffers with ViewTexture 2017-04-06 11:46:44 +01:00
baldurk 1e65762e93 Process render commands 1 by 1 to allow pre-empting high frequency cmds 2017-02-17 20:16:17 +00:00
baldurk 5a88b280ca Add context menu to BufferViewer to debug vertices, or export data 2017-02-16 17:10:08 +00:00
baldurk 0cc4e6e909 Change some separators not hiding/showing properly in tex viewer toolbar 2017-02-14 19:14:52 +00:00
baldurk a1a3d7dfdb Reset hover/pick swatch back to black when closing a log 2017-02-14 19:14:52 +00:00
baldurk fbae19f622 Add custom shader handling to texture viewer 2017-02-14 19:14:52 +00:00
baldurk 8630f82db3 Update shader viewer to support editing and debugging of shaders 2017-02-10 21:48:50 +00:00
baldurk 354a2707ae Avoid copying large structs, prefer to pass by reference 2017-02-10 21:48:46 +00:00
baldurk 4d8e799a0e Add pixel history window 2017-02-09 23:21:45 +00:00