Commit Graph

18 Commits

Author SHA1 Message Date
baldurk b3e48a7576 Add search logic to find android tools automagically, which we ship
* We search first in specified folders by the user (they can browse to
  the android SDK and java JDK).
* If the tools we want aren't found there, we look relative to the UI
  as we now distribute the required tools with windows builds.
* If we still don't find them, we prefer to look in PATH since the user
  has 'opted in' to any tools found in there. If the tool isn't in PATH
  either then we look relative to known environment variables.
2017-12-14 14:38:39 +00:00
baldurk e8dc6471a3 Add pugixml 1.8 2017-11-03 15:54:57 +00:00
baldurk 32c8b38568 Add zstd v1.3.1
* The directories are flattened since the #include paths aren't
  relative and instead just #include "file.h". The recommended
  solution is just to flatten the directory structure.
2017-11-03 15:54:57 +00:00
baldurk e6e36d1ea4 Update lz4 to v1.8.0 2017-11-03 15:54:57 +00:00
baldurk eb15c43b41 Add Catch.hpp for unit testing, with appveyor hooks 2017-08-29 13:19:44 +01:00
baldurk 2b01ee78f2 Remove C# renderdocui UI. Add qrenderdoc to visual studio solution 2017-08-14 18:09:59 +01:00
baldurk a6215fa0e7 Include the GCN plugins in the build process 2017-07-05 21:51:43 +01:00
baldurk ecf88787d7 Add code to disassemble SPIR-V, glsl and DXBC into GCN ISA.
* Requires binary plugins to function from the RGA repository. These
  will be included with distributions (nightly and stable builds) where
  possible, however D3D disassembly currently requires the AMD driver
  DLL which cannot be distributed. Placing it in the folder with the
  other files will automatically work.
2017-07-05 20:37:48 +01:00
baldurk d44528794a Change qrenderdoc icons to Farm-Fresh, to add high-DPI versions. 2017-06-19 16:17:20 +01:00
baldurk d1db941275 Tweak a couple of lines to refer to renderdoc.org instead of github 2017-05-19 14:24:27 +01:00
baldurk abb07a5be1 Add missing mention of D3D12 support in a couple of places. 2017-05-19 13:52:16 +01:00
baldurk e36204da09 Bump the MSI version to 3.1, since the VS2015 redist requires it
* 3.1 is still available everywhere we care about - I think even 4.5
  ships with win7.
2017-05-19 13:27:12 +01:00
baldurk 8b9dcbe519 Remove pdblocate, move DIA2 usage into win32_callstack.cpp
* Previously on VS2010, the DIA2 library wasn't properly supported on
  64-bit, so it needed a separate program that always ran 32-bit and
  proxied operations over a named pipe.
* Now DIA2 will load correctly in 32-bit and 64-bit, so we can do the
  work in-process without needing the separate exe.
* We still need to distribute dbghelp.dll and symsrv.dll, so these now
  live alongside renderdoc.dll in the build/install folder with matching
  bitness.
* At the same time fixed a bug I noticed where the 0-based module index
  would return 0 for the first valid module and be treated as invalid.
2017-03-13 17:23:41 +00:00
baldurk c160dcf049 Update redistributable from VC100 to VC140 2017-03-13 17:23:40 +00:00
baldurk 4d00722f57 Add tinyfiledialogs from tinyfiledialogs.sf.net for x-platform messages
* Added a couple of very minor warning suppressions for VS. To do with
  casts between size_t and int or char const * and int.
2017-01-09 11:19:15 +00:00
baldurk 030cbfde9a Batch update copyright years everywhere 2017-01-06 12:13:31 +00:00
baldurk 6a5ba7e635 Update paths in installer wix scripts for moved files 2016-11-30 17:14:56 +01:00
baldurk e197dd3fbe Move installer files under scripts/ folder 2016-11-28 12:42:15 +01:00