* When I went to explain to someone why the target was named Profile and
not Debug as you might expect, I realised the reasons were entirely
opaque and historical. So instead, rename it to Development since that
is really what it's for - any profiling would be done in Release mode.
* This is kind of arbitrary at the moment, but in future when D3D12 and
Vulkan drivers appear, not everyone who builds RenderDoc will want to
build all drivers, so making them separate projects makes it more easy
to disable/remove them.