baldurk
2b59a806cf
Remove header from API page
2016-05-16 14:39:06 +02:00
baldurk
f0f5d84f25
Add documentation for capture window
2016-05-16 13:39:07 +02:00
baldurk
e1c63c9561
Fill out the text on the options window page
2016-05-16 13:20:03 +02:00
baldurk
df9025cc8f
Add text to texture viewer documentation page
2016-05-16 12:58:23 +02:00
baldurk
e610e1e175
Add autobuilt hhk, to customise for future chm builds
2016-05-15 21:42:57 +02:00
baldurk
a29bed7a5b
Refer to images under correct paths
2016-05-15 21:34:06 +02:00
baldurk
0d8762befb
Change htmlhelp_basename
2016-05-15 21:34:05 +02:00
baldurk
1e8967a862
Fix some enumerator definitions that referenced ranges of enums
2016-05-15 21:34:04 +02:00
baldurk
bd2e10d438
Remove reference to non-existant _static folder, fixes warning
2016-05-15 21:34:03 +02:00
baldurk
d1e04e0374
Add a make.sh based on the make.bat
2016-05-15 21:34:02 +02:00
baldurk
e53f50ce03
A couple of FAQ questions not properly header'd
2016-05-15 21:34:01 +02:00
baldurk
81a1b2e020
Add syntax highlighting
2016-05-15 21:34:00 +02:00
baldurk
f298b81ad2
Tweak index page a bit
2016-05-15 21:34:00 +02:00
baldurk
7e35a63e17
Copy and modify sphinx_rtdtheme for use
2016-05-15 21:33:59 +02:00
baldurk
d06e81e1c2
Tweak html display - better title, no source links
2016-05-15 21:33:58 +02:00
baldurk
a26205381f
Remove unneeded version
2016-05-15 21:33:57 +02:00
baldurk
1e1516420a
build into Documentation folder by default
2016-05-15 21:33:56 +02:00
Matthäus G. Chajdas
4bb04c6dae
Fix broken link and some missing emphasis.
2016-05-15 21:33:55 +02:00
Matthäus G. Chajdas
f124f3f389
Port the remaining pages where I know how to style them.
2016-05-15 21:33:54 +02:00
Matthäus G. Chajdas
6557cec9ea
Fix various internal links.
2016-05-15 21:33:53 +02:00
Matthäus G. Chajdas
f04f016a99
Remove "other resources" to flatten the hierarchy a bit.
2016-05-15 21:33:52 +02:00
Matthäus G. Chajdas
925f33bfb5
Add all How do I ...? pages.
2016-05-15 21:33:52 +02:00
Matthäus G. Chajdas
c04dd86d8d
Initial commit of new restructuredtext docs
2016-05-15 21:33:51 +02:00
baldurk
6f8e0ae391
Remove old sandcastle documentation
2016-05-15 21:33:50 +02:00
baldurk
b7472e4397
[Coverity] Prevent possible edge-case divide by zero error
2016-05-15 18:11:46 +02:00
baldurk
74d8f66359
[Coverity] Call base class in NoScrollPanel.OnMouseWheel
2016-05-15 17:44:22 +02:00
baldurk
4954ffc3be
Remove unused definition of LINUX
2016-05-14 20:55:18 +02:00
baldurk
f40afe5792
Renaming Attaching.png -> Injecting.png
2016-05-14 20:55:18 +02:00
baldurk
2d6173d514
Remove -Wno-error from android build
...
* There's one trivial warning in glslang that will be fixed shortly
2016-05-14 20:55:17 +02:00
baldurk
7e0747e3bd
Make dummy android version of linux GL files (not implemented atm)
2016-05-14 20:55:16 +02:00
baldurk
416c4923d8
Define android windowing data so it will at least compile
2016-05-14 20:55:16 +02:00
baldurk
8394809a79
Use regular wrapped functions for GPUBuffers
2016-05-14 20:55:15 +02:00
baldurk
36cc619870
Split up the debug manager initialisation between capture and replay
...
* Meaning that we only create replay/analysis type pipelines and objects
while in the replay program, and not during capture. Likewise since
text rendering is only used in-application, we don't initialise that
during replay.
2016-05-14 20:55:14 +02:00
baldurk
1835de180e
Separate out text-rendering descriptor updates from analysis descriptors
2016-05-14 20:55:13 +02:00
baldurk
d6a63155a7
Separate out debug init cmds needed during capture from replay-time cmds
2016-05-14 20:55:13 +02:00
baldurk
8ac4c97a5d
Remove a magic constant
2016-05-14 20:55:12 +02:00
baldurk
2b34aca115
Make sure debug manager stuff is properly zero-initialised
2016-05-14 20:55:11 +02:00
baldurk
bd6ed12bd0
Instead of manually wrapping debug resources, just use wrapped functions
2016-05-14 20:55:11 +02:00
baldurk
077638d0d6
Silently ignore VK_NULL_HANDLE passed to vkDestroy* or vkFree*
2016-05-14 20:55:10 +02:00
baldurk
2e6332eb6d
Strip out all WSI platform surface instance extensions
...
* We'll add the WSI extensions needed for creating windows on the active
platform, so others are unnecessary and possibly unsupported.
2016-05-14 20:55:09 +02:00
baldurk
268dcc0276
Add vkEnumerate functions that android needs exported literally
2016-05-14 20:55:02 +02:00
baldurk
a49b753bfe
Change overlay message for platforms without keyboard input
2016-05-14 20:54:47 +02:00
baldurk
d7fcdc4285
Don't #ifdef ANDROID creating RemoteAccessServerThread.
...
* Will need to see what the reason for this was, and either fix or find
better way around.
2016-05-14 01:53:53 +02:00
baldurk
61ad2a6b1f
Add error for unknown platforms
2016-05-14 01:53:52 +02:00
baldurk
863dc1d259
Split 'linux' os-specific code into 'posix' and then 'linux'/'android'
...
* And eventually probably 'apple' as well.
2016-05-14 01:53:51 +02:00
Michael Rennie
86fc393435
vkCreateDevice returned by RenderDoc vkGetInstanceProcAddr
2016-05-14 01:53:50 +02:00
Michael Rennie
771a4aecd2
Change output record directory on Android.
2016-05-14 01:53:50 +02:00
baldurk
c3d30eb09a
Compile fix initialising array for android
2016-05-14 01:53:49 +02:00
Chia-I Wu
3503f8a9c6
Android: Get RenderDoc compiling
2016-05-14 01:53:43 +02:00
baldurk
9c15dfc6c9
[Coverity] Don't dereference draw if it may be null
2016-05-13 23:46:44 +02:00