Commit Graph

803 Commits

Author SHA1 Message Date
baldurk c4c4c4b67d Display multiview state in vulkan pipeline state viewer 2018-06-19 20:48:30 +01:00
baldurk 53364adeef Support mesh output from different view indices on vulkan
* When using VK_KHR_multiview you can select which view to view the mesh data from.
2018-06-19 20:48:30 +01:00
baldurk e87eacb2a0 Fix switching between pipeline state viewers 2018-06-19 12:38:18 +01:00
baldurk 0dda96a045 Change previous/next/parent IDs in DrawcallDescription to pointers
* This is a legacy holdover from the C# interop not being able to preserve
  pointers easily.
2018-06-18 18:39:06 +01:00
baldurk 14e3a3d360 Move API-agnostic pipeline state wrapper into core interface
* There's no need for this to be in the UI, and moving it allows it to be used
  from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk 45c3c27923 Rename DrawFlags::UseIBuffer to DrawFlags::Indexed 2018-06-15 19:40:54 +01:00
baldurk 2c8674790c Add spacers in pipeline view for if all groups are collapsed 2018-06-13 09:17:03 +01:00
baldurk 9b25f3948e Fix copy-paste error of shader output values in wrong places in history 2018-06-07 16:08:28 +01:00
baldurk 72b40769b5 Add support for D3D12 up to D3D12.3. Closes #966 2018-06-07 14:49:07 +01:00
baldurk 4de23d8d8b Fetch enough data even for odd vertex attribute offsets. Closes #1007 2018-06-05 21:08:06 +01:00
baldurk c2c0433999 Fix logic/blend enabled being wrong way around on D3D12 too 2018-06-05 21:08:06 +01:00
baldurk fe8cbfcc8c Handle different actual indices vs. displayed indices exporting VS Out
*  For VS Out data the actual offsets may be different than displayed, so we
  calculate manually rather than querying the model for each index.
2018-06-04 20:12:27 +01:00
Jake Turner e8c5cc7628 Fix -Wunused-lambda-capture warning errors on xocde93 2018-06-01 09:07:58 +01:00
baldurk 8dd69268ba As a last fallback in replay loop, use biggest colour rendertarget 2018-05-25 18:32:31 +01:00
baldurk 858b02480b Pass command-line args as 'intent args' when launching apk. Refs #987 2018-05-24 21:42:29 +01:00
baldurk b3bc00738d Don't enumerate window titles when we just need a list of PIDs 2018-05-23 17:28:56 +01:00
baldurk 851a88133a Remove the 'save all initials' option. Behave as if it's always enabled
* This option has always been a mixed bag - when originally written captures
  weren't compressed at all so saving the cost of a initial contents on a
  gbuffer would have a significant savings.
* Now with compression the savings are lesser, and it's a source of
  bugs/confusion for the case where either a bug is caused by leaking data from
  the previous frame or worse still the contents are discarded incorrectly.
* D3D11 will now behave as the other APIs will - saving initial contents
  whenever needed even if they seem like they might not be used.
2018-05-23 16:08:44 +01:00
baldurk 85b35cd352 Set usage panel in resource inspector to auto-resize columns to fit data 2018-05-17 15:04:40 +01:00
baldurk 72eb734964 Correctly pass selected primitive to DebugPixel from pixel history 2018-05-17 01:35:26 +01:00
baldurk 757671b97f Add custom right-click menu to texture tabs in texture viewer 2018-05-15 11:27:34 +01:00
baldurk f12b8b5ee1 Check resource name cache ID to avoid unnecessary model resets
* Prevents annoying focus loss when selecting resources when no name has actually changed
2018-05-15 11:27:12 +01:00
baldurk b213d54c1d Account for added Divisor column when setting up vulkan pipeline state 2018-05-14 16:41:25 +01:00
baldurk 5c40914c32 Set disassembly view to NULL when it's deleted 2018-05-13 10:13:49 +01:00
baldurk 42979bfeb3 [Coverity] Add some handling for return values in UI code 2018-05-08 12:32:56 +01:00
baldurk a45c222941 [Coverity] Remove redundant if() comparisons 2018-05-08 12:10:19 +01:00
baldurk 082ab4d75d GUIInvoke takes a QObject* to avoid callbacks after object lifetime
* The GUIInvoke object takes a QObject, and uses QPointer to check that
  it hasn't been deleted when the callback fires. This prevents delayed
  callbacks from executing after the object has been deleted and
  crashing.
* In most cases the pointer is just 'this'.
2018-05-08 11:54:34 +01:00
Josh Groves 8d9193aef8 Correct typo 2018-05-06 19:39:55 +01:00
baldurk 3380379aac Fix copy-pasted tooltips mistakenly saying "Save Shader SPIR-V" 2018-05-04 13:36:43 +01:00
baldurk b1008ceb82 Add index buffer binding offset to byte offset when opening buffer view 2018-05-03 14:25:37 +01:00
baldurk 9b2e515be5 Fix UBO state display wrt/ GL reflection re-sorting. Closes #965 2018-04-30 11:42:41 +01:00
Jake Turner cae6b44a97 Fix xcode9.3 -Wunused-lambda-capture errors
Disable the warning on 3rdparty files
${glslang_dir}/hlsl/hlslParseHelper.cpp

Disable the warning on files where fixing it would cause a non-OSX compile error
os/os_specific.cpp
2018-04-30 10:53:42 +01:00
baldurk 5698c46277 Use collapsing group boxes on pipeline state viewer 2018-04-26 13:37:57 +01:00
baldurk 7dd4238eb0 Allow resize/rearrange of panels in resource inspector via docking 2018-04-26 11:35:09 +01:00
baldurk bf270e170f Don't mutate actual filenames - just menu text to escape & 2018-04-26 11:34:54 +01:00
baldurk 08147dfa66 Rename public property to match python-esque naming scheme 2018-04-25 21:30:22 +01:00
baldurk 460ab48645 Escape a literal '&' in filenames, to not create accidental shortcuts 2018-04-25 19:11:05 +01:00
baldurk f87338dc0e Add support for VK_EXT_vertex_attribute_divisor 2018-04-25 19:11:04 +01:00
baldurk 2d0f675ca8 Add socket-based interop with RGP and profile embedding in captures 2018-04-25 19:10:51 +01:00
baldurk bbc0581e7e Implement support VK_EXT_conservative_rasterization. Closes #898 2018-04-24 19:23:51 +01:00
baldurk 94548886eb Implement VK_KHR_push_descriptor extension. Closes #905 2018-04-24 14:41:57 +01:00
baldurk 4f32e62886 Align shader tooltips to account for negative 9-digit ints. Closes #964 2018-04-23 14:04:56 +01:00
baldurk 550f4f4424 Add extra column of empty data for unbound sampler row 2018-04-20 16:37:00 +01:00
baldurk 172e937206 Pass through and display format for texel buffer views. Closes #957 2018-04-20 15:40:21 +01:00
baldurk 701fd0282a Only append comparison/min/max status to filter, don't replace 2018-04-20 15:40:20 +01:00
baldurk e51a14f18a Fix display of RTVs and DSVs in D3D12 pipeline state viewer 2018-04-13 16:43:44 +01:00
baldurk 3224df835b Fix disassembly view not working in shader viewer list of files 2018-04-09 17:11:26 +01:00
baldurk 3129a44495 Actually comment out skipped fixed-size members. Closes #948 2018-04-06 14:11:52 +01:00
baldurk 2974ca8d12 Delete replay outputs on replay thread, not on UI thread
* On OpenGL this can cause problems with not being able to make the
  output context current because it's already current on the replay
  thread.
2018-04-05 12:34:22 +01:00
baldurk 0ecc8ed0e5 Fix a reported NULL pointer dereference when exporting GL state to HTML 2018-04-04 17:53:28 +01:00
baldurk 9685f5e9c5 Clarify that clicking 'No' to not elevate installs the layer per-user. 2018-04-03 17:10:19 +01:00