Commit Graph

72 Commits

Author SHA1 Message Date
baldurk 394896a3c9 Hide list of children completely in structured data
* This makes it easier to enforce object ownership, as well as gives us options
  for e.g. generating structure data on demand lazily.
2020-10-26 10:24:47 +00:00
baldurk 36d74b32b9 Add optional output file for qrenderdoc unit tests 2020-06-11 20:06:43 +01:00
baldurk e90461c065 Fix incorrect check in DumpObject helper 2020-04-23 19:14:08 +01:00
baldurk 91de355955 Add a helper to dump objects with dir() and bypass swig's repr 2020-04-17 17:32:57 +01:00
Steve Karolewics 1137c4694c Make D3D12Pipe root element centric instead of shader centric
D3D12Pipe now stores an array of root elements, each one corresponding
to a root element or range in the root signature. Migrated usage in the
D3D12 pipeline state viewer and PipeState retrieval of resources.
Restricted number of resource array textures displayed in the texture
viewer to prevent app hangs.
2020-04-08 18:38:38 +01:00
baldurk 661ee35f30 Refactor ShaderDebugTrace to not return a single list of complete states
* The ShaderDebugTrace now only sets up the initial state of an opaque
  ShaderDebugger handle.
* This handle can then be passed to a new function - ContinueDebug - to
  iteratively return N more states. The number of states is implementation
  defined and may be a fixed number or it may run for a fixed time.
* The states themselves no longer contain a complete snapshot of all variables,
  but instead only the changed variables for that iteration. The changes are
  stored as before and after value to make it easier to step forwards and
  backwards (only the ShaderDebugState is needed to move forward or backwards,
  you don't have to search back for the last set value of a variable to 'undo' a
  change).
2020-02-06 17:58:42 +00:00
baldurk 66cebe0a4c Refactor shader debug trace to have single mutable variable array
* Moving away from 'registers' explicitly being stored, we now have a single
  variable array where the shader representation is responsible for allocating
  it.
* In DXBC we calculate the number of each type of mutable variable (temps,
  indexable temps, and outputs) and assign slots linearly.
* We also update some naming - high-level variables aren't "locals" since they
  could be globals too, and debugging variables aren't "registers" but simply
  the variables we use for debugging which may be more complex than float4 for
  other APIs.
* The local variable matching by string name is unnecessary for this change
  but will be more useful in future after further refactors where there isn't
  a single list of variables to index into at the upper level.
2020-02-06 17:58:41 +00:00
baldurk 93b0d65726 Override new/delete for structured data objects to go through our allocs
* Otherwise if structured data cross a module boundary the (de)allocation could
  fail.
* We also ban new/delete for structs that don't need it
2019-12-17 14:51:11 +00:00
baldurk 14d01ff995 Remove support for serialising STL types, remove STL interop 2019-12-16 18:10:32 +00:00
baldurk 25536836b6 Split up renderdoc_replay.h header further 2019-12-16 17:06:15 +00:00
baldurk 8e21b28785 Split basic_types.h into separate independent headers 2019-12-16 17:05:11 +00:00
baldurk 6d1d302491 Fix a number of warnings identified by higher clang warning levels
* We enable a couple of high signal-to-noise warnings in all clang builds
2019-12-02 20:41:28 +00:00
baldurk e205054317 Add UI support for GPU typed pointers in buffers 2019-11-29 13:53:44 +00:00
baldurk 8b7d23cba1 Rename SDObjectData::str member in python, to avoid confusion
* Although it's legal, the language type is 'str' so this could cause
  namespacing issues potentially
2019-11-12 20:44:35 +00:00
baldurk 6d40bbb783 Add experimental wayland support. Refs #853
* This is only lightly tested and may break heavily. It is disabled by default
 and must be explicitly enabled.
* In particular this is only known to work for Wayland use at capture time.
 Wayland on replay is still unsupported. Known issues include: EGL pbuffer
 surfaces are not implemented on Wayland, Wayland cannot get window dimensions,
 and there are hangs/failures with GL and vulkan presentation with Wayland.
2019-09-02 15:02:27 +01:00
baldurk 878acd4ad9 Add a function to enumerate which GPUs are available at replay time 2019-08-27 18:51:56 +01:00
baldurk e2704fa2eb Add an abstracted interface around android-specific handling
* This makes it easier to use the same kind of interface to manage other kinds
  of devices.
2019-07-31 17:51:13 +01:00
baldurk e48065c96b Replace use of std::pair with rdcpair wherever possible
* Only remaining uses in our code is when we're interacting with std::map where
  it uses std::pair internally
2019-05-17 16:32:56 +01:00
baldurk fbb6b23b23 Support advanced cbuffer layouts
* This includes 8/16/64-bit integers, 16-bit/64-bit floats, and scalar block
  packing
2019-02-07 15:23:06 +00:00
baldurk 6d07e1c42e Add support for VK_EXT_discard_rectangles 2019-02-05 18:40:31 +00:00
baldurk 354b37be56 Add support for VK_EXT_sample_locations 2019-02-05 18:40:31 +00:00
baldurk 94dfb9890b Allow registering window, panel and context menu items with callbacks 2018-10-23 14:23:12 +01:00
baldurk b5854f0fec Implement VK_EXT_transform_feedback, and use it for mesh output
* For pipelines using tessellation or containing a geometry shader we use
  transform feedback to fetch the output of the vertex pipeline after these
  stages.
2018-10-16 16:53:03 +01:00
baldurk 9bf00cb1a6 More natural python handling for GetDefaultCaptureOptions, return struct 2018-09-18 18:01:28 +01:00
baldurk a4dfad6e82 Add a backend query to check shader encodings BuildTargetShader allows
* This will allow the backend to specify both the native format (e.g. SPIR-V,
  DXBC) as well as a language it might be able to internally compile (GLSL or
  HLSL).
* The caller will then able to decide for itself whether it wants to compile to
  native format and pass that down, or pass the language down and let it be
  built internally.
* Currently BuildTargetShader still only accepts shader source.
2018-08-09 16:56:51 +01:00
baldurk 1761f5ab36 Highlight variables/registers that have changed 2018-06-22 19:28:33 +01:00
baldurk 52e9a6c01d Pass through line-mapping information for each instruction to UI
* This lets the UI highlight the source line as stepping happens, as well as
  allowing stepping purely in HLSL.
2018-06-22 19:28:30 +01:00
baldurk ff9f5675e9 Display high-level language locals corresponding to registers 2018-06-22 19:28:30 +01:00
baldurk 14e3a3d360 Move API-agnostic pipeline state wrapper into core interface
* There's no need for this to be in the UI, and moving it allows it to be used
  from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk 206e0f1188 Add quality-of-life/convenience accessor functions to SDObject 2018-05-24 21:42:29 +01:00
baldurk afb7ea5dab Improve python wrapping of WindowingData
* If we make WindowingData an empty struct not an opaque one, it won't leak memory
* Similarly we need typemaps to allow python to pass plain ints and have them cast to pointers
2018-05-15 19:44:17 +01:00
baldurk 21d5943d82 Remove dependency on Qt in qrenderdoc python module
* The main addition here apart from some extra stubs is a new rdc type
  for date time objects.
* Although the module doesn't do anything and is only used for docs
  reflection it is desirable to not have to link against Qt as this
  can cause problems when linking the module without unresolved symbols.
2017-12-27 16:05:15 +00:00
baldurk 417a811fad Expand docstring checks to also check names of symbols in the interface 2017-12-22 14:41:43 +00:00
baldurk ebaefc82a9 Normalise and make python/public interface more consistent
* We enforce a naming scheme more strongly - types, member functions,
  and enum values must be UpperCaseCamel, and member variables must be
  lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
  for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
  different APIs are pulled out into common structs. Where something
  doesn't make sense (e.g. viewport enable for vulkan) it will just be
  set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
  left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
  func.
2017-12-22 13:02:36 +00:00
baldurk 53e669748e Add emulation of python list functions/interface in rdcarray bindings 2017-12-13 22:43:05 +00:00
baldurk 0b527fab49 Use rdc types instead of Qt containers in public QRenderDoc interface
* This is to support python bindings - the pyside implementation of
  QVector, QString, etc is not available to SWIG, so SWIG treates these
  all as opaque types.
* Rather than trying to set up bindings that work for rdcarray and
  QList/QVector, or implementing separate bindings, we instead just say
  that the public interface must use the rdc types. In most cases they
  seamlessly convert to/from Qt types anyway.
* In a couple of places we use an array of pairs instead of a map. In
  future we probably want an rdcdict or rdcmap with proper dict bindings
  in python.
2017-12-13 22:43:01 +00:00
baldurk dde3a21e67 Add helpers for constructing structured objects from primitives/QVariant 2017-11-29 19:01:21 +00:00
baldurk 24ef5807e7 Ignore new append function in SWIG 2017-11-27 20:59:41 +00:00
baldurk 5564e8b263 Open shader source from resource inspector 2017-11-22 19:11:28 +00:00
baldurk 134f7c8ffe Enforce python bindings rdcarray instantiations, and add missing ones 2017-11-20 20:01:03 +00:00
baldurk b8777b3f82 Update to use latest renderdoc SWIG fork, with new improvements
* Enums are now proper python enums instead of just being a class with
  static int members.
* Fix a refcounting issue with SWIG generated code to access nested
  child structs.
2017-11-20 20:01:02 +00:00
baldurk 327fda94a0 Add refactored serialisation system
* The new system contains the ability to export serialised data to a
  structured form in memory - and conversion back to serialised bytes.
* This will allow offline transformations/visualisation of capture files
  as well as more rich representations of API calls in the UI.
* Likewise it enables a number of optimisations such as the ability to
  write straight from mapped API memory to disk via a compressor,
  without any intermediate copies.
2017-11-07 19:30:32 +00:00
baldurk 3aa3262089 Expose ToStr interface publicly, split out into separate files
* Note that while this is public and uses std::string, because it's a
  template with specialisations in a .inl the string never crosses a
  module boundary - each including module has its own implementation.
* This will be used as part of the upcoming serialisation refactor.
* Some POD structs are still given ToStr implementations as we haven't
  yet switched over the serialisation system to expect all structs to
  have serialise functions.
2017-11-03 16:23:02 +00:00
baldurk 6937756618 Add new structured data, that will be used to expose serialised values
* We have some special handling to allow SWIG wrapping of these types:
  SDFile owns the chunks and buffers within, and each object owns its
  children. Copying is disallowed except from SWIG where we assume the
  wrapper is handling lifetime management for its objects externally.
2017-11-03 16:19:45 +00:00
baldurk 9db71b803a Change python wrapping of arrays to be more pythonic, by reference
* Previously we would convert from python to C++ arrays immediately by
  copying, and vice-versa convert TO python immediately by creating a
  new python list by copying.
* This however behaves rather poorly in common situations, e.g.:
  > foo.bar.append(5)
  Would not append 5 to foo.bar, but copy foo.bar to a temporary, append
  5 to it, then destroy it leaving foo.bar untouched.
* Instead we leave the C++ array type as a pointer for as long as we can
  and instead implement the python sequence API as extensions/slots that
  work in-place on the original array.
2017-11-03 16:19:41 +00:00
baldurk e6c5c03896 Remove rdctype namespace. Rename rdctype::str -> rdcstr, rdcarray, etc
* Since these types are more prevalent than originally designed, it
  makes more sense to remove the namespace for ease of typing/naming.
* Also add a specialised type 'bytebuf' for an array of bytes.
* This makes mapping easier to SWIG since there's no special casing for
  namespaced arrays. Especially so for nested cases like
  rdctype::array<rdctype::str> -> rdcarray<rdcstr>
2017-11-03 16:04:59 +00:00
baldurk 5e59616a8c Update rdctype::array to have a more stl-like mutable interface
* For the most part the interface is stl-compatible, but we have a few
  little changes of our own for convenience.
* This class is still needed after deleting the C# UI, because we don't
  want to pass C++ stl structs over module boundaries and possibly run
  into hard to diagnose incompatibilities.
2017-11-03 16:01:58 +00:00
baldurk 8c74c92079 Move docstring check from fatal-onstart-hack to unit test run by CI 2017-10-02 15:54:23 +01:00
baldurk 3d11c502f5 Don't use SWIG_BUILTIN_INIT for passing SWIG ptrs, use SWIG_POINTER_OWN
* The former is only needed inside tp_init of a new object. Instead when
  we want to pass in and own a pointer, we use SWIG_POINTER_OWN.
* This also removes the need to pass 'self' all the way down in
  ConvertToPy which tidies up a lot of code.
2017-09-29 12:11:15 +01:00
baldurk 6759d975b0 Add conversion typemaps for fixed-size arrays in python 2017-09-29 12:11:14 +01:00